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If Relic Deltas are tweaked a bit lower, I think they can work just fine. Unpopular opinion, I know.
Could this have been tweaked via other means, such as mastery or even higher Relic levels? Sure, but then you wouldn't screw with data collectors as much. If Deltas are implemented, counter suggestions will likely (and intentionally) be less reliable.
It makes sense that you should worry about attacking an R9 team if you are only R5, even if you have the proper counter. I don't think it should be made impossible to win though, but your chances can probably be lowered a bit, to incentivize putting higher relics on toons. It also makes sense if you bring up all your Jawas to R9, maybe they should sometimes be able to beat some GL teams at R5. To me, this makes the game more interesting. I don't have a single toon above R7 (and most stop at R5) for the purpose of making it better in combat, and I think that may be a problem for CG.
They want us to want higher Relics. But if they make too drastic changes, they may lose some players instead. Slow and steady wins the race.
There is nothing fundamentally correct with nerfing the stats of the underdog. I can agree with an increase in stats for those who invested in it, but if my R5 team has is attack damage reduce by an percentage, that negates my investment. I have stopped all spending and will quit after 6 years of play if this is rolled out. When the player leave and the becomes unprofitable, every R9 "investment" will be worthless when the game is shuttered. How is that for value of an R9?
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