In Aurodium GAC to frustration is the same, banks of R9s the occasional R10. What Relic Delta has done is effectively reduced the counters available to potentially 1 team. If you lose that 1 match the entire rest of GAC is done because 1 team can closed an entire sector off. Wild DC's further muddy the waters here.
My roster probably like most is loaded with a lot of R5 characters, I bought bundles yes, but I'm finding now that R7 is effectively the bench line everything below that is too weak.
The problem really as a player is the math, to advance everyone up is just too much. Its grindy or stupidly high priced. There just isn't enough relic materials being made available to daily farm with any guarantee to as a player to plan moving everything up the Relic ladder. There is literally a 100+ characters in this game. Is there enough Electrium Conductors, Zinbibble cards, Impulse Detectors. Flawed signal data? In Short No! There just isn't enough materials being opened up!!
CG, please can someone actually do some Math in the back office as to how long it would actually take someone playing the game with minimal spend to actually level up 10 characters to move from say R4 to R7 perhaps? I bet you number lands into years. If that turns out to be the case then its just too long. Random drops on energy refreshes is my personal favorite in this game I just wanna add.
This is why your player base is tired and that you'll eventually lose gamers. High priced grindy games will come to an end especially as RL economics kicks in more as we're all constantly being reminded everyday by inflationary costs & job losses.
Seriously if R11 gets dropped in anytime soon, that will likely be the straw that breaks the camels back.