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I hear your frustration. They did change the rules mid-stream, and it's affecting a great many people. But if you were beating people with many more relic tiers than you, you've got skills. Remember that the difference at 1-2 relic tiers is quite minimal. If you were beating ppl under the old system, you can beat them under the new system with fewer relic tiers as long as you're within that crucial range.
Strategic investment of signal data and joining a guild with good raid performance (if you're not already in one) can get you over this hump in a few months.
I've had to change my relic investment plans pretty drastically myself. It's not fun, to retweak all the relic tiers on these toons you already felt you had dialed-in for power level, and I fully support you making your decisions on which games to play based on which ones are fun to you. But I'm confident that if you stick with it, you'll get back to a new equilibrium soon.
Good luck whatever you decide.
Seedy, you are one of the most level minded people on this forum and thank you for that. I think and agree with you that it’s still about better modding and investment in mods. If you have an attacker, speed, offense, crit dmg, potency are most important. If you have a tank, health, prot, tenacity and def. All too often I look at my opponent and they have tenacity primary and the secondaries are worthless to the role of the character they’re used on and they’ve taken that worthless mod to 6* gold which is a waste of resources.
relic delta is a pain, but you can win against 1-2 higher relic matches with correct mods on your toons.
- MasterSeedy1 month agoSeasoned Ace
If I could teach 1 lesson to every person who plays this game casually, it would be that you can't predict how many hits of speed you'll get, but you can choose the mods you save based on the match between set bonus, primary, and secondaries.
With the right mod, it doesn't matter which secondaries hit because every roll is a good roll. Your Off/CC mod with Off% primary, speed, +Off, CC%, and Pot or Health is always going to be good. Doesn't hit any more speed? Give it to a Resistance, Geo, or Mon Mothma-squad toon. TM Jumping will compensate for the low speed, meanwhile you've got lots of Off and CC. Speed hits a ton, but Off is moderate? Give it to someone who needs flat out speed more than Off. Loads up on Potency with moderate speed? You can still drop it on Boba Fett.
It's not the RNG, it's the strategy in selecting the right mods, only levelling the ones that you know are going to work, and then knowing which toons need which stats the most.
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