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2 days agoNewcomer
Relic Delta, making it more digestible:
My first reaction to Relic Delta was revolt and disgust…like most players I don’t have everything at relic 9 (honestly no fun if we had infinite resources). I often look at my account and think, ‘at what relic lvl should my Traya/Savage squad be to counter R9 Queen & Boys? Can my Starkiller afford to stay at R7?’ It’s a big part of the game…finding the right balance for the resources we currently own.
After spending time to read and digest CG’s recent post, I see that Relic Delta is going to happen. While I believe there are better solutions, our present challenge is how to make Relic Delta tolerable. Here are some suggestions:
- Relic Delta Immunity - CG commented extensively on “scalability” and “investment”…but relic investment is only half the story. Arguably Galactic Legends and Conquest Units require just as much time, energy, planing and resources to acquire. They too are a significant investment. I propose GLs and Conquest should all have a Relic Delta Immunity built in. A Relic 5 SLKR should defeat relic 9 Jawas any day.
- Vote on Delta Amount -I propose that we, the players, vote on the Delta amount. Give us 3-4 options.
- Soft Landing - if ‘no’ to point 2, please start off by making the Delta less noticeable (ie 5% damage in/out per relic difference). Combat-wise the game feels balanced at the moment, no need to make a change right now (no comment on matchmaking). Keep the impact small. Later, if needed, we can revisit the Delta.
- Role Distinction- in general, tanks and supports are not expected to hit hard…their role is to tank and support. A 60% increase in attack will feel less meaningful. Perhaps it makes sense for the Delta to be based on Roles. Tanks get a bit more tankier, attackers hit harder, support in the middle. (Key phrase is “a bit”).