Forum Discussion

Atomusseuchus's avatar
Atomusseuchus
New Novice
6 months ago

Relic Delta

Personally I can understand, that you wanna implement a system that improves the benefits of a player who has many high Relics. But the numbers I heard about (95 % dmg reduction for a low relic AND 95 % more dmg for a high relic) are ... insane. Instead, why you didn't change the linear scaling of the Relic Levels itself? For example from Relic 8 to Relic 9 there will be an even stronger boost. And from Relic 7 to 8, too. For example something like this for damage:

Relic 1 -> + 100

Relic 2 -> + 250

Relic 3 -> + 450

Relic 4 -> + 700

Relic 5 -> + 1000

Relic 6 -> + 1500

Relic 7 -> + 2200

Relic 8 -> + 3100

Relic 9 -> + 4200

(Additionally you can add, what you already do for some characters to most characters: add the relic tier to the abilitys.)

By adding a stronger boost, you would keep the integrity of your mod system alive. I like to get the maximum out of my roster with especially premium mods, but I will automatically loose against my GA enemies then. They have most of the time 2 - 3 million GM more than me (9 million).

I would highly recommend, that you should focus on buffs, that a player can choose.

 

For myself, this will decide if I would play the game in the future, or not.

No RepliesBe the first to reply

Featured Places

Node avatar for SWGOH General Discussion

SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 2 minutes ago
83,627 Posts