Count me in as another person who is done due to relics, but in combination with the other problems not being addressed while Relics was literally forced down our collective throats even though tons of posts came out against it.
If you read the OP's post carefully, while Relics is absolutely outrageous, categorically outrageous, it EXACERBATES every other failing in the game currently when designers seriously believe they could even plausibly get away with Relics.
--Cheating, still a MAJOR problem. I just reported a cheater I found a few weeks ago. He got banned (I only know this from stalking his swgoh.gg profile), but I lost to him in GA and will not get anything back for it.
--Lack of new original content. Somehow other games can come up with new ideas, here the ideas are new ways to monetize making my character collection obsolete and making me pay to make it viable again.
--Two years to design a raid? REALLY?!? Get a development schedule that keeps fresh content coming out.
--Game stability. Every single patch or change that comes out is packed with bugs and stability issues. I've had very few because I'm usually on one of the news phones out, but I even just had a crash trying to do a TB battle, and there is no makeup mechanism for stuff like that. Had a stability issue during TW? too bad, your guild loses. Lost your ability buttons? too bad!
--UI was made worse by this new update. Now need to click more to get a mod loadout change.
--Mods, this is a LONG topic. Mods 2.0 was only supposed to be part of the solution. We're over a year past that with no other improvements in sight.
--Lack of mod RNG mitigation.
--constantly straining the economy to extremes.
--introduction of kyro and then not decreasing the requirement for other bottlenecks.
The list from a player perspective goes on and on.
I'm also a spender, and the entitled behavior of these developers has crossed a very big line with relics when so much of the game is a shambles.