Forum Discussion
8 years ago
"Kyno;981003" wrote:"kalidor;980882" wrote:
A few weeks after mods came out, I remember feeling a bit disappointed at the lost opportunities that the devs missed. Not only are the left-side mods locked to rather boring primary attributes (offense, defence, health/protection) but some of the more interesting primary attributes directly competed with speed and weren't available as secondaries, making them unlikely to be ever used (accuracy, crit avoidance). Even critical damage never appears as a secondary, that would have been great to get a defense mod with a +8% crit damage secondary.
But where I think they really missed the boat was on very creative mods:
- Evasion%
- Health Steal
- Stealth chance at end of turn
- TM gain on attack, taking damage, resisting, enemy special, enemy dodge, etc.
- Strength/agility/tactics % improvement
- % chance to attack again or call an assist on basic
- % counter chance
- counter damage
- % chance to inflict some debuff on basic
Even if these primaries were very rare, it would have made for some very interesting strategy. What we currently have so heavily favours speed and crits that there isn't a lot of mod variety, IMO.
No more evasion please. The leader abilities are enough.
The other sound great.
"thebeastishere7;981056" wrote:
i would quit the game if there was more evasion man.
When mods were first announced, it was in the middle of the OB/dooku evasion meta. I swore that I would quit the game if evasion mods were a thing, and luckily (sort of?) I'm still playing now.
Evasion mods at that time would have killed the game, and they would kill the game if ever released, because evasion is a poor excuse for a mechanic that is only in place because the devs were too lazy to think of something actually creative.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,914 PostsLatest Activity: 4 hours ago
Recent Discussions
- 4 hours ago
- 6 hours ago
- 8 hours ago