8 years ago
Reverse Engineering Mods
In short I think it would be a great idea to have a mod crafting system.
Basically you would use your useless 5* grey Mods as a base unit, then add your primaries and secondaries. This would give players more control over which stats to load and greater control over character build.
Let's face it the whole 'cantina energy' thing clashing with character grinds, just doesn't work. Nor does the insane random drop rates for Mods such as speed arrows etc.
If you wan't to slow the process down a little just add credit/energy cost and a timer which is essentially a cooking period for each crafted item. Obviously you'd also be able to use crystals to speed that process up, if that's your bag!
Basically you would use your useless 5* grey Mods as a base unit, then add your primaries and secondaries. This would give players more control over which stats to load and greater control over character build.
Let's face it the whole 'cantina energy' thing clashing with character grinds, just doesn't work. Nor does the insane random drop rates for Mods such as speed arrows etc.
If you wan't to slow the process down a little just add credit/energy cost and a timer which is essentially a cooking period for each crafted item. Obviously you'd also be able to use crystals to speed that process up, if that's your bag!