"Roken_Fett;947701" wrote:
Well, it's beyond aggrivating. And I can see them weighting the Triangle mod not as heavy as the others. ****, but ok, I'll accept that.
But the Shoretrooper not showing up anymore? There's FOUR resets a day in shipments and I haven't missed one. Not once. All the time Baze. That seems off. I highly doubt either is weighted heavier than the other.
I understand your frustration but I have seen Sun Fac missing from the guild store for about a month now with Maul shards constantly. Last month I needed Maul and he was missing, now that I am focusing Fac, he is gone. That being said, I have got widely lucky with a few mods with good secondary speed that I needed in my last slots as well as Cuf drops. The game is "truly" random but when you pull RNG from a finite field which is what you are doing whenever it is digital set, it has been known to bias sometimes to the left or right of the deviations on a distribution; it's not unusual. I very very highly doubt the devs would spend enough time to write such a complex algorithm to determine bias for a random number when it would be much easier to just decrease the odds across the board and achieve the same effect. If there is anything I have learned about the devs in this game, it is that they are either stretched very thin or are incredibly lazy.