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4 years ago
"Kyno;c-2307728" wrote:"Acymetric;c-2307724" wrote:"Kyno;c-2307716" wrote:"Acymetric;c-2307711" wrote:"Kyno;c-2307643" wrote:"StewartH;c-2307639" wrote:
Step 1 - Increase the Conquest grind to the point players are frustrated and hate it
Step 2 - Offer a paid way to relieve the frustration (Conquest Battle Pass)
Result - A player earns comparable rewards but NOW has to pay for them
If it happens this way then the model is clearly to create frustration and offer paid solutions to circumvent the frustration. There is obviously a much better method for this type of thing but the fact this is the chosen route should tell you everything you need to know.
From my understanding the BP offeres no changes to or additional feats.
I have never seen a BP that wasnt additional rewards to a system, not the only way to get them.
But a battle pass is basically a bunch of feats collected and organized into tiers for rewards, right?
Not from my understanding. My understanding is that it is a separate rewards path in addition to the current one we see.
I understand they are separate, and that the Battle Pass is not expected to impact conquest rewards box progression.
There *will* be new feats though (even if they aren't called feats), because how else do you progress through tiers of the BP?
From pass type setups I have seen in other games, you hit a rewards point on the progression. You collect normal rewards and if you have an active BP you get additional rewards.
I dont think I have seen a system where you pay to have extra work, usually you are just paying to get extra rewards.
Aha, that makes sense, thanks!
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