Hmm, so, let's recap: April 10th: CG state that they are aiming for a variety of competitive teams, and are targetting a close-to rock-paper-scissors situation rather than hugely dominant individual ...
and ... let's not forget, this is actually not the 'dev's' fault. This is poor management, pure and simple. The 'devs' simply do what they are told. I too think, in the past 6-12 months, the game has turned down a path from which it can't escape, but it's not the devs fault. Management with poor marketing skills are to blame 100%.