Forum Discussion
ccmoose
5 years agoRising Novice
"TVF;c-2172773" wrote:"MaruMaru;c-2172771" wrote:"DarkHelmet1138;c-2172765" wrote:"MaruMaru;c-2172762" wrote:"DarkHelmet1138;c-2172754" wrote:"MaruMaru;c-2172746" wrote:"DarkHelmet1138;c-2172726" wrote:"MaruMaru;c-2172704" wrote:"DarkHelmet1138;c-2172684" wrote:"MaruMaru;c-2172672" wrote:"scuba;c-2172661" wrote:
Good luck to those that expect something will be done about this resource crunch.
Resource crunches are just replaced with another one, so if it isn't this one it will just be another one to replace it. The only thing i expect to eventually see is the mysterious gear maker to help optimize conversion, and I don't even have high hopes that it will be anytime soon :tm:
I don't expect them to do much about it either. They will probably keep adding these new event types and new tiers on very controlled amounts. It won't be pretty when they add new relic levels and r7 people avoid like the plague right now will be another floor though. Along with electirium and zinbiddles, chromiums will be getting lots of grief air time.
Is your argument that you need to r7 we're whole teams because they may release r8 at some point?
Seems to me having the resources available to r7 characters that are better at r8 would be a better planning strategy than trying to randomly guess based on what's good now.
I didn't say you'll need to r7+ whole teams, but surely some that you feel fine keeping at low relics right now. Doubt new relic tiers will only be about some more multipliers but will have other effects. This is not only speculation, cg teased us about relic abilities when they introduced it. Anyway when this happens you'll also be facing relic mat bottleneck which you think is managable for now.
For the jkl/gl being fine at low relics...I don't think this needs a discussion in length. That may be the case for low gp competition in various modes. It certainly is not for high gp tw/gac and a high gp guild pushing for more stars in tb. Same goes for old competetive arenas, it would mean being the preferred target.
Ok but if you r7 the 501st team for example, and r8 comes out a year from now, and you need to r8 a new team that isn't in the game right now, you aren't any closer than someone that didn't r7 them.
In fact, if the other player saved the signal data and salvage needed for relics, they will push the new team to r7 faster than you would.
If you get more rewards from an r7 501st then of course it's worth it. But if you can get kyber in GAC div 1 without r7 on that team and either have other teams intb that can beat the missions or can do it at less than r7, there really is no point in taking them that high.
The relic materials are better used on other toons or saved at that point
I didn't ever say r7 whole teams, dunno why the discussion sank to that. Mine isn't r7 besides echo and gas either. r7 is an extremity, I only have 10 of these. I try to manage my relic levels within the norms of my gac pools as well.
My emphasis was; there will probably be more to relic levels than a few more multiplier tiers and say thrawn gets this awesome ability that can be unlocked once r10ed. This type of progression will make everyone reiterate how managable it is by today's standards. But then as @Ultra said, it's entirely possible the solution will come along with the problem.
I used a whole team as an example but lets use a single character. Thrawn right now works pretty much the same for most things at r2 as he does at r6. Basically you need him fast enough to fracture and that's pretty much it.
Added relics add some durability but not much else. Of course if you're going for papa palps you need r6.
But let's say you're right and they give thrawn a r10 new ability. Are you suggesting that everyone should r7 thrawn just in case?
I am arguing that no they shouldn't. If you are going for papa palps you should r6 him because it's required. If not, then you should relic him to the extent needed to beat any empire over that you intend to use thrawn for. Which in my opinion is lower relics.
If you are truly worried about added relics, the best course is to be really stingy with them and have a pile of relic material.
For the last time...I didn't say or imply you should r7 or high relicing too many toons (what this means changes depending on gp&competition at that gp). On the contrary regardless of where they are in the game, all competetive players should manage the relic levels and put them where it matter most.
I'm talking about the possible paths we are going towards. Some of these are evident by our rosters as is, like I'll be hitting a chromium bottleneck after luke&palpy is done...and just found out I won't have that bottleneck by the guild shop trick. Rest of it will emerge once CG ups the ante by one more level of relic creep and will start enveloping who feel safe right now.
Ok. I thought it was you that mentioned that certain toons were needed at r7 in when TVF mentioned his jkl was only r3. But I don't care enough to scroll back to look.
Needed no, better yes. It's absolutely worth it to go the extra mile for jkl, one of the few toons that deserves it at this time depending on your competetive level.
For TW/GA, maybe.
Not for arena or TB. R3 is fine at all levels.
I think this is it. If you aren't trying to use JKL for the SLK counter, I don't see why you would bother running him all the way to r7 before being ready to push the button on JML.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,679 PostsLatest Activity: 7 hours agoRelated Posts
Recent Discussions
- 2 minutes ago
- 8 minutes ago
- 21 minutes ago
- 57 minutes ago