Forum Discussion

uveglgczli2o's avatar
uveglgczli2o
Seasoned Newcomer
9 months ago

Could we please get more than 200 mod loadouts?

Hi CG.

So many new characters over the last few years, yet still this anoying message:

”You have reached the maximum mod loadout count of 200.

You must delete an existing loadout if you want to save a new one”.

It’s so frustrating.

Thanks

Pimenta

8 Replies

  • Maybe they'll figure out a way to charge us 40 dollars a month as part of the "new eras" to RENT mod loadout spots just like they make us rent their garbage datacrons.

    If CG can't monetize it, don't count on it!

  • ganwroth's avatar
    ganwroth
    Seasoned Newcomer
    9 months ago

    They don't have to increase the cap just add a full loadout possibility.

  • They don't have time to increase the loadout cap, they have to design 24 marquees, 4 legendaries and 4 conquest units for 2025. 

  • We have around 280 characters (so far) and 200 mod loadouts possible. Why? WHY?
    I like to have a loadout for every toon... not to mention specific loadouts for some Special Missions etc. Is it really that hard to increase this cap?

  • Honestly,  maybe I just don't use Loadouts enough, because I've never come close to 100 Loadouts let alone 200.

    I save all my GLs.
    I save some characters for Reva mission,  Zeffo mission,  &  the current Raid. 
    The total is no where close to the limit.

    If your saving a load out for Wedge or Lobot or Zam or Clone SGT,  etc etc then I don't know what/why your doing it.



  • ZanirN7S's avatar
    ZanirN7S
    Seasoned Ace
    19 days ago

    This is a silly point. You might as well say "why are you even putting mods on trash toons?"

    The mod system exists and is an integral part of the game. Mod loadouts are part of the mod system. All characters are eligible to use mods. It's perfectly sensible to expect that we would at least have enough mod loadouts for to save one per character. 300 characters in the game now (302 with Kix and Maz incoming) and still only 200 loadouts. CG raised the cap on episode currency once we made enough noise about it. We should have more mod loadouts. Just because you don't use them doesn't mean all plyers are like you. It's not a problem for you? Great! Your feedback has been heard and found unhelpful to this issue. 

  • Schwartzring's avatar
    Schwartzring
    Seasoned Ace
    18 days ago

    Not the same thing.

    Putting mods on trash characters can have some use in TB Deploy at least by increasing GP.

    But I'm failing to see why you would then need a saved loadout for said Trash Character w/ Trash Mods.

    If the mods aren't your best then you're not going to be stripping them from said trash character.

    I save loadouts for the character I'm using for the event  (IE.. Cere/Cal for Zeffo) and for the top tier characters I'm pulling the Mods from.  (IE. my GLs and other top end mods on other characters.... Bossk, Padme, Shaak etc etc).

    I don't ever bother to save Admiral Ackbar because he isn't used for any special event I'm doing NOR does he have mods good enough to steal for some event.

    I mean, I guess you can WANT to have a mod loadout for every toon but to me that is just creating the problem.

    If you only use loadouts for the actual events you swap for then it seems like 200 is plenty, but that's just my opinion

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