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bac0n8ter's avatar
9 years ago

Savage Rework Idea

Staggering Blow

Deal physical damage to target enemy with a 75% chance to inflict stagger for 2 turns and expose on a critical hit.

Overpower

Deal unavoidable physical damage to target enemy and instantly kill them if they're under 40% health. If an enemy is defeated by this ability, reset its cooldown and gain tenacity up for 1 turn.

Pain Is Weakness

Sith allies gain 25% Tenacity, 10% speed, and 30% offense and others half that amount.

Brute

Whenever Savage takes damage, he gains 25% TM and offense up.

If Maul is critically hit, gain Taunt and Retribution for one turn and Maul gains 10% TM.

Brute (Zeta)

Whenever Savage takes damage, he gains 65% TM, offense up, and gain Tenacity up for 1 turn if critically hit.

If Maul is critically hit, gain Taunt and Retribution for two turns and Maul gains 25% TM in addition to defense up.

Feel free to post your ideas below:

6 Replies

  • Maul and Savage synergy wouldn't work in this State. Simply change maul to night brother and bam they can have synergy.
  • "Ultra;895723" wrote:
    Savage is fine as-is


    Have you seen him in CW series and compared him to the game?

    "ItsJarJarBinkz;895722" wrote:
    Maul and Savage synergy wouldn't work in this State. Simply change maul to night brother and bam they can have synergy.


    Nobody has night brother lead and they would be the only two night brothers.
  • "3Cheers4Tyranny;92003" wrote:
    Staggering Blow

    Deal physical damage to target enemy with a 75% chance to inflict stagger for 2 turns and expose on a critical hit.

    Overpower

    Deal unavoidable physical damage to target enemy and instantly kill them if they're under 40% health. If an enemy is defeated by this ability, reset its cooldown and gain tenacity up for 1 turn.

    Pain Is Weakness

    Sith allies gain 25% Tenacity, 10% speed, and 30% offense and others half that amount.

    Brute

    Whenever Savage takes damage, he gains 25% TM and offense up.

    If Maul is critically hit, gain Taunt and Retribution for one turn and Maul gains 10% TM.

    Brute (Zeta)

    Whenever Savage takes damage, he gains 65% TM, offense up, and gain Tenacity up for 1 turn if critically hit.

    If Maul is critically hit, gain Taunt and Retribution for two turns and Maul gains 25% TM in addition to defense up.

    Feel free to post your ideas below:


    I like your ideas actually. Savage had a great chin pre mods, and somehow still isn't seen, EVER, in today's game. That is interesting.
  • "danrussoa;895748" wrote:
    "3Cheers4Tyranny;92003" wrote:
    Staggering Blow

    Deal physical damage to target enemy with a 75% chance to inflict stagger for 2 turns and expose on a critical hit.

    Overpower

    Deal unavoidable physical damage to target enemy and instantly kill them if they're under 40% health. If an enemy is defeated by this ability, reset its cooldown and gain tenacity up for 1 turn.

    Pain Is Weakness

    Sith allies gain 25% Tenacity, 10% speed, and 30% offense and others half that amount.

    Brute

    Whenever Savage takes damage, he gains 25% TM and offense up.

    If Maul is critically hit, gain Taunt and Retribution for one turn and Maul gains 10% TM.

    Brute (Zeta)

    Whenever Savage takes damage, he gains 65% TM, offense up, and gain Tenacity up for 1 turn if critically hit.

    If Maul is critically hit, gain Taunt and Retribution for two turns and Maul gains 25% TM in addition to defense up.

    Feel free to post your ideas below:


    I like your ideas actually. Savage had a great chin pre mods, and somehow still isn't seen, EVER, in today's game. That is interesting.


    Thank you very much, and yeah, only time I see Savage is in easy nodes of GW.
  • Only thing I would change is make him do unavoidable damage when they are under 50% health so that way you know that once their health is yellow you can use it.

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