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jonschellenberg's avatar
10 years ago

Scaling characters/stats according to lore - long read

I say all of this out of a love of Star Wars, this game, and a genuine desire to see this game improve.

Awesome characters are the whole point of this game, and the design of the most prominent characters in lore is severely lacking in a lot of cases, especially when compared to GS, FOTP, etc. This has been reiterated many times, but I believe I have a unique solution:

Characters should
- have abilities/attributes that fit with their race/affiliation/training in the movies (a few do already, but not most)
- be scaled in major stats like damage and speed according to their power level and prominence in lore
- characters on the lower end of this scale should be compensated with better unique abilities and buffs rather than speed and damage

EXAMPLES
1. The entire Jedi Order is predicated on the principles of peace, diplomacy and protection, and it's incredibly difficult to kill even partially trained Jedi. They are trained to carry and use lightsabers almost exclusively for defensive and protective purposes, therefore all Jedi should have the highest HP and defensive stats in the game, with Yoda and Obi-Wan at the top of that list, as they essentially last through the whole saga.

2. Sith are known best for their use of cunning, violent and sadistic methods in pursuit of ultimate power, and are seen in the films slaying dozens of enemies to this end (Jedi almost only kill as a last resort). In my mind this translates to all Sith having the highest damage potential in the game, with Sidious, Vader and Dooku leading the way.

3. Does this really need saying? The most powerful tier of characters in the movies/show should be the most powerful (let's say highest speed) tier of characters in the game. The tiers, according to lore/duel outcomes/training, should be:
Tier 1: Mace, Sidious, Yoda, Dooku, Obi-Wan, Vader, Anakin (in order)
Tier 2: Qui-Gon, Plo, Old Ben, Kit, Eeth, Ima, Aayla, Asajj, Maul, Savage (not in order)
Tier 3: Ahsoka, Barriss, Grievous, Cad Bane, Kylo, Rey, Boba (not in order)
Tier 4: Chewbacca, Han, Lando, Greedo, Poe, Finn, Officers, Nightsisters, Assassin Droids, Scoundrels (not in order)
Tier 5: Jawas, Ewoks, Geonosians, Tuskens, Infantry (not in order)

Yes, I am favouring Force-users over all other characters. It would mean a high degree of parity between the popular characters and the undesirable, barely-used generic characters. This already exists in the game anyway, because Jawas, Tuskens, etc are not heroes, as the game's title suggests.

4. Because they are unlikely to be removed, lower power generic characters according the above scale should be compensated with better unique skills, buffs and team bonuses. For example, a bounty hunter like Boba Fett could grant his allies 5% potency/critical chance every time he survives a critical hit. A scoundrel like Han could give a random ally +20% dodge chance for 1 turn at the end of his turns. An Ewok could have the unique (anti-Empire?) ability to redirect a 20% of an enemy's damage toward their teammate. Tusken Raiders could have abilities built in which would allow them to surprise attack (10% chance to gain 100% turn meter at the end of each character's turn). These are just examples, and they may be terrible, but it is possible to make low speed/damage/power characters both useful in battle and consistent with SW lore. It just requires balance within the game.

5. Lastly, can we talk about the most egregious mistakes in terms of character design? Qui-Gon Jinn was about the furthest thing from a high speed, offensive-minded attacker. And Mace Windu was one of the only known practitioners of his Vaapad fighting form - why would it be his leader ability and not his basic/special when it affects him and no one else? Why is Ahsoka one of the slowest characters in the game when she rarely had trouble keeping up with Anakin in terms of combat and dexterity? Why is Yoda so squishy? He lived longer than virtually every character in the saga and survived everything the Sith and Empire could throw at him.

Again, please understand my desire in posting this - I am not trying to shred CG/EA, I'm simply addressing some major issues which I'm sure are already on their radar and trying to contribute positive ideas/solutions in order to improve the game and Star Wars fan experience for us all.

What do you think? Are my evaluations correct/incorrect? Which characters do you think are most/least accurate in terms of Star Wars lore?

16 Replies

  • "BrobiWanKenobi;195255" wrote:
    "Mizake_Mizan;195210" wrote:
    "BrobiWanKenobi;195167" wrote:
    "Telaan;195068" wrote:
    Why would anyone use any toon aside from those ranked tier 1? In video games balance will always trump lore.


    And because those hypothetical tiers correlate only to speed. A balanced meta wouldn't require 5 high speed characters.


    Your idea is predicated on the fact that the most popular characters should be the strongest, whatever that means regarding the meta - if speed is king, they should be fastest, if damage is king, the should have the highest DPS, etc.


    Read my post again. My idea is predicated on the most powerful characters in the films being the most powerful characters in the game. Not the most popular. Not my "fanboi favourites".

    Geo Soldier is the arguably the most powerful character in the game because he's not a "role player" per my definition. He has high speed and massive damage, and no interesting synergies or buffs. I run a droid team in Arena - why? Because it's competitive, not because I love droids. I understand as well as anyone the tension between wanting to use your favourite characters and having to use the best characters to stay competitive, even stupid generic ones. It has nothing to do with the aesthetic qualities or "looks" of the characters, at least for me. I have no idea where you got that. It has everything to do with a character's significance to the story and how their role affects the outcome. Their internal struggle, motives, actions, etc and how we identify with them. That's why people love certain characters. How many fans are going to say Han Solo was their favourite character as a kid cause his costume looked cool? That generation of (male) fans love him because he was a badass, a fearless pilot and an awesome character with a great individual story.


    Dude, your wasting your time and you will develop carpal tunnel syndrome before you convince anyone on this forum that there are many many ways to make this game better for everyone, including your suggestions.

    I'm not against you, I'm actually on your side here. While your suggestions did have some holes and would need some tweaking, I still like the general idea about matching the lore.

    I've tried to convince people here on alot of things, only to have the same thing happen to me that happened to you in this thread. Then, a few weeks later in a different thread, the same people would be saying exactly what I had said in my thread. The only thing that they have never changed their opinion on is the way the characters are currently set up. No one seems willing to lose the resources they invested in certain characters in order to have a more balanced game.

    More power to ya and keep fighting the good cause dude, but I have given up. I just don't use certain characters bc I don't want to be part of the problem. It's the principal of it. I would love to see some changes but don't see it happening. GL though
  • This is Triqui's automatic reminder that we are not playing the real chars, we play their representation as pieces of Holo-chess. Knights should defeat Queens too, but hey, there we are.

    I still dont understand why people is so upset with the power level of Jedis or any other char, but they dont mind that you can mix Jedi and Sith or mix chars living with 60+ years of difference. So people find wrong that Mace is les powerful than First Order Tie Pilot, but they dont mind Mace is fighting alongside a FOTP who wont exist until 60 years after his death, and is actually a pilot from an evil military order of a dark force user

    People is really selective about what things they get gripes with.
  • "J7000;195326" wrote:
    "BrobiWanKenobi;195129" wrote:
    "Telaan;195068" wrote:
    Why would anyone use any toon aside from those ranked tier 1? In video games balance will always trump lore.


    Because, if balanced properly (and if the hypothetical meta wasn't a joke like the current one), lower tier characters could provide advantages and synergies that would outweigh the benefit of running 5 tier 1 characters.


    Lore would ruin this game. This isn't role playing.


    And this is the problem, a lot of people is trying it as if it were an RPG.
  • "warmonkey1024;195455" wrote:
    I really like how you give detailed suggestions rather than just a short paragraph on the topic of making characters true to the Star Wars lore.

    But then again, as many stated already in this thread, and many other similar ones, it doesn't work from a game design perspective. But I am just going to make my argument base on your suggestion.

    Abilities require a chance to be triggered, the character has to be alive and free of debuff like stun or ability block when he or she trying to use those abilities. It doesn't matter how great their abilities are, lower tiered characters will have lower stats, hence slower and more likely to be one shotted by high tier characters. It's not fair, and it's not going to work. Top tier characters will dominate, and lower tier characters will be the suicide squad people put on to die in GW.

    A character is combination of stats and abilities. Rather than giving a group of heroes & villains with superior stats, I'd much rather have them be representitve of their roles in the lore.



    That's what I was saying when I said that his suggestions had holes in it but I like the more true to lore idea.
  • I used to play a board game called 'Blood Bowl ' which was basically having fantasy characters playing a more violent version of American football (called gridiron in Australia).
    Gridiron has very little support in Australia, but blood bowl did!

    The problem with blood bowl was that with each update they changed the rules to be more like gridiron - and the game had less and less followers each version as Australian players walked away from the game.
    Finally we got to version 4 which made the game 98% like gridiron - a game I don't like so I stopped playing the board game.

    My point is that playability MUST be a game designers #1 priority, and while you make valid points I for one enjoy the game for what it is - a balanced game (if it wasn't balanced then every team would be the same) .
  • You do realise that this is a holotable game right? If you want a proper star wars rpg play Knights of the old Republic or the newer uprising game. This one is supposed to be simple and fun.

    They've taken 75 characters and made about 80-90% of them usable which is pretty balanced. Your tiered system would only lead to them making the game less enjoyable as there'd be fewer heroes. Nobody would bother gearing a tier 5 ewok. If the game only stuck to characters you personally class as heroes we'd probably have less than 20 characters and a very dry game.

    In order to create balance some heroes need to be healers some attackers some tanks etc and those roles may not necessarily fit in with how you remember them from the movies but it makes a fun game. If you want lore - I watch the movies. If you want a quick fun game - play this

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