Forum Discussion
7 years ago
Whether preserving spots so you don't fall too far outside of your payout - staggering payouts - locking up anyone from getting to the top. Whatever. Devs are clearly okay with everything that's happening.
But no matter the reasons - none of them are in the spirit of a competitive arena - it's like some version of the Walking dead where an uneasy alliance of the living are fending off the droves of undead. Not an arena.
Shard alliances have more to gain from cooperation then Guilds do - guilds are set up to be way more competitive with one, singular, 1, uno #1 payout for a raid every 2-3 days. Meanwhile multiple people can work together to ALL get #1 payout in arena EVERY SINGLE day. That's okay. That's fine. That doesn't ruin the game.
It is what it is.
But whenever I see them talking about something "not being in the spirit of the game" (i.e. some team doing too much damage in a raid), and they nerf it, or change mechanics, stop guild hopping, lower rewards because too much is given out..... It's pretty hypocritical. It's the reason for multiple threads over the years asking for it to change.
But no matter the reasons - none of them are in the spirit of a competitive arena - it's like some version of the Walking dead where an uneasy alliance of the living are fending off the droves of undead. Not an arena.
Shard alliances have more to gain from cooperation then Guilds do - guilds are set up to be way more competitive with one, singular, 1, uno #1 payout for a raid every 2-3 days. Meanwhile multiple people can work together to ALL get #1 payout in arena EVERY SINGLE day. That's okay. That's fine. That doesn't ruin the game.
It is what it is.
But whenever I see them talking about something "not being in the spirit of the game" (i.e. some team doing too much damage in a raid), and they nerf it, or change mechanics, stop guild hopping, lower rewards because too much is given out..... It's pretty hypocritical. It's the reason for multiple threads over the years asking for it to change.
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