@CG_Doja_Fett
The important thing is that simply doubling Ally Points effectively cures the inability to double the drop rates of Bronziums.
There's still the matter of not doubling the 10 free Bronzium pulls per day, but now that's exactly the same for all characters. Making people do 20 pulls per day is going to annoy a bunch of people, but since you're not dealing with differential spending earning different players different numbers of pulls through ally points (since that's taken care of by doubling ally points), you just do the math on exactly how many shards, on average, each player would get per week from that extra 70 pulls. You have the drop rates of shards & full toons, so that calculation should be easy.
Now round off that number of shards as appropriate & add that number of shards to the Weekly Shipments. Make sure it's the same character every week so that new players don't get an advantage over their peers if what they're farming happens to be the toon of the week. Choose just one basic toon - I recommend Clone Wars Chewie, but CUP or Jedi Consular or Talia or StormTrooper are all candidates - and all the extra shards are of that toon. Now give it a low cost, perhaps 100k credits or 10 crystals or anything other than ally points. Boom. You've replaced the extra 70 free pulls you would have had to add. You don't give out the gear you didn't want to give out from those extra 70 free pulls. But you do replace the ShSh income.
So double Ally Points + a few shards/week available relatively cheaply for an alternate currency will precisely double shard rewards that you would have gotten from Bronziums.
Actually, there's that other important thing, though, too, about how we're thanking you for lowering the barriers to new & returning players, which helps keep the game at a healthy number of players for all of us.
This is a good change, even if the Bronzium bug is going to create some temporary weirdness.