"Kyno;c-2190636" wrote:
Just a few quick notes here:
The goal is to have it be equal to the current situation. Yes, we would always love a push towards the positive on the player side, but this was not the goal of this change (for older players).
My comments not Kyno as have no idea what happened on the quote function:
As Yoda would say in this situation, “this is why you fail”. Why is the goal to be equal to the current situation? Why can we not have improvements with both...here is the rub that has been bothering me for years with this game. One example (but you can use this for every new game mode)...Credit Heist and GAC....credit heists occur less frequently than pre-GAC. Why, well you earn credits playing GAC so to offset the less run credit heists. They do this on everything...nothing is done in an additive way. Release more characters that need gear...no meaningful content additions to the game to compensate. Release relics...no meaningful way to increase finishers. Please do not say Assault Battles as I still have half my guild cannot complete those...that is why raid releases where so beneficial to help the gear problem. Since this was abandoned in lieu of Galactic Challenges which does not make up for the potential gear loss...on top of that rewards have already been nerfed on that new game mode (no more crystals).