5 years ago
Shard Economy Changes [MEGA]
"CG_SBCrumb;d-237876" wrote: Hi Holotable Heroes, Our 5th Anniversary is fast approaching and we have some exciting news for this month! Starting with the 5th year celebration, we will be increas...
"Fieldgulls;c-2190996" wrote:"MaruMaru;c-2190984" wrote:"Fieldgulls;c-2190980" wrote:"MaruMaru;c-2190802" wrote:"Fieldgulls;c-2190790" wrote:"JarJarRequissa;c-2190784" wrote:
ea/cg cant do something to help the community without taking something away. so they give one thing but take something else away. as a player that has been around since nov 2015 when the game started i know ea/cg doesnt care about me anymore. thats the statement they make when they do something for new players and take something away from us longtime players on a 5th year anniversary change. thats how i see it. if you do something for the community it should universally benefit the community. i am all for helping newer players but not at the detriment of the majority of the community.
I agree wholeheartedly on your comment. I am close if not a day one player. I have read all the past Q&A’s and provided feedback to surveys to all see it ignored (i.e. gear crunch) The game made it five years on the backs of us long term players. I am all for helping newer players as they have way more characters to farm than we did...however the gear acquisition has no way kept up. A nice gesture of keeping the shard shop cost the same, as it is now, instead of doubling it would have helped EVERYONE and would have been seen as them listening to their player base...especially after kyro addition under the guise it would help “diversify” the gear requirements to only turn into another gear wall. What is the plan for year 6 anniversary? What will be taken away then? We have had more nerfs in 2020 than content. Think about that!!
How do you assess gear acquisition not keeping up?
When I look at the evolution of my roster it's not as bad as majority claims. To give an idea of the conditions, f2p, both arena top income, very rarely buy gear but always 3x farm. At the time g13 was introduced I had 80 g12s. Right now I have 65 g13s and 63 g12s. I bet g13 count will exceed previous g12 count before the new gear thingie is here. Stun things are waning as a bottleneck for me while kyro and fleet g12+ needs (especially mk12 furnace and stun cuffs) are becoming more prominent. This is very much by design and everyone hits it at some point.
You are looking at it from your roster and your point of view. I am looking at it from an all player view as I see what my needs are but also that of my guild. A pretty big tell tale sign is the daily gear request made by guild members...we have at least 15-20 requests a day for stun guns. Let’s be honest all guilds probably see this daily except the high end ones. One place to get said stuns guns is the shard shop...make it easier to get this stuns guns with this change is to keep the cost as it is now instead of doubling. Plus add them to the guild store (the only reason they’re not there is guns were/are the gear wall with older toons)...as now kyros are the gear wall on new toons. So if we are helping newer players with shards, on the accelerated path, shouldn’t they be helped with the gear wall on gear level 7 or 8?
I posed a question. You are not looking at all player point of view whatsoever. I'm not talking about -this change- either, I'm talking about the claim that gear crunch is ever getting worse and asked for what metric you are deciding that to be the case. -still needing guns- is not much of a proof as everyone still needs guns.
Let me try to understand...everyone still needs stun guns and we do not have hundreds laying around to scavenge. We still need them because of old gear walls and many new toon still have them. We have limited stores to purchase them in. We have more toons then years ago...we have had gear levels 9-12.5 added in the last few years that may also need stun guns. You are now trying to accelerate shard acquisition with no decent way to improve gear acquisition to accommodate...seems fishy to me. Are they buying time to where six months down the road these newer players realize they have all the 7 star toons stuck at gear level 7 and then give up? I see it everyday in my guild as the churn is real. They need to do both!! Being able to have a little more purchasing power in the shard shop will probably go along way to keep the players around. FYI, I am using stun guns as the example as we all know for newer players these are the problem.