5 years ago
Shard Economy Changes [MEGA]
"CG_SBCrumb;d-237876" wrote: Hi Holotable Heroes, Our 5th Anniversary is fast approaching and we have some exciting news for this month! Starting with the 5th year celebration, we will be increas...
"Shadowmaster4;c-2191113" wrote:"Kyno;c-2191112" wrote:"JarJarRequissa;c-2191107" wrote:
as a computer programmer i cant accept that this is too hard to fix issue. I know i didnt write the code for the app but I have written programs in many different languages and know enough about Ios and Android coding methods to say that is not a sufficient answer for a company like ea/cg.
Did they say too difficult?
As a project manager, I can assure you that some times unexpected issues will be pushed aside to keep a project moving forward with the full intent of circling back to it or trying to find a solution, without changing project deadlines. That has to be expressed somehow, and is not uncommon. At no point is it just about one point of "too difficult" or "too busy" it's a balance between getting the project done and meeting the goals set. They are just expressing the situation with some visibility on what's going on.
If this is the case and they are planning to circle back, why would they not say so and instead leave a vague and open ended statement like "we will explore fixing it in a future update?" That's akin to admitting there is currently no plan to address the issue. Unless I'm otherwise mistaken, saying they won't even explore it until a future update probably means they aren't even collecting input yet, or looking into Bronzium alternatives, they just plan to leave the whole thing until much further down the road.
We will explore increasing this rate in a future update.