5 years ago
Shard Economy Changes [MEGA]
"CG_SBCrumb;d-237876" wrote: Hi Holotable Heroes, Our 5th Anniversary is fast approaching and we have some exciting news for this month! Starting with the 5th year celebration, we will be increas...
"Shadowmaster4;c-2191160" wrote:"Ravens1113;c-2191156" wrote:
Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.
Yeah and if they're that concerned, or if data shows that it *is* flooding the economy, then they can always do something like make the shop only refresh naturally twice a day. That way if people still want to take advantage of lower prices, they have to spend crystals. This'll also increase the value of crystals when farming since you'll be able to practically clean out the shop with every refresh, so people might be inclined to buy crystals to get a ton of rare salvage with their doubled SSC
"Ravens1113;c-2191156" wrote:
Also I don’t see why they can’t just keep the shard shop the same then. It takes away the hassle of fixing Bronzonium cards, still gives the newer players a fast tracking for their characters and does what veteran players have been begging for now for years, easing the gear crunch. There’s no way that the extra shard shop currency would kill the in game economy. It’ll ease up specific areas and there still is the idea that there are a finite number of slots and gear is randomized. Not to mention you need to spend crystals to refresh the choices and you’re not guaranteed gear in those spots that you need.