5 years ago
Shard Economy Changes [MEGA]
"CG_SBCrumb;d-237876" wrote: Hi Holotable Heroes, Our 5th Anniversary is fast approaching and we have some exciting news for this month! Starting with the 5th year celebration, we will be increas...
"Shadowmaster4;c-2192294" wrote:"Kyno;c-2192293" wrote:"Shadowmaster4;c-2192290" wrote:"DaarthBrewer;c-2192289" wrote:"TVF;c-2192281" wrote:
Lol
Obviously the new guy. I mean, he keeps liking my posts.
Not new to the game, just to the forums, and I usually genuinely like your posts :D . And I should've specified by recently I mean like the last year's worth of updates, and no I don't have any expectations that any patterns like that will ever change. Just pointing out that they've had less and less regard for community input over the last year or so. The only thing they took any criticism for was SLKR needing buffed, and that was a niche instance that created a whole new slew of problems like raid balance and the idea of the whole "rock paper scissors" meta.
Not sure why people keep making this odd connection between SLKRs changes and the raid. He could solo the raid before that happened. I'm also not sure what that has to do with R-P-S meta.
Alright maybe I was misremembering the timing of his solo potential, but what it has to do with the RPS meta is it made it harder to balance the other GL's to beat him. He only loses to a very select few teams unless you gimmick him. So naturally the new GL's had to add some balance to the meta. And the idea of tuning new GL's around beating the old GL's and each other in this RPS style lead to very niche kits that have lots of holes and problems. There are literally active threads pleading that BOTH GL's be buffed, which is nothing new, but the fact that it's a recurring theme is notable.