5 years ago
Shard Economy Changes [MEGA]
"CG_SBCrumb;d-237876" wrote: Hi Holotable Heroes, Our 5th Anniversary is fast approaching and we have some exciting news for this month! Starting with the 5th year celebration, we will be increas...
"Shadowmaster4;c-2192451" wrote:"Gifafi;c-2192447" wrote:"Shadowmaster4;c-2192311" wrote:"Gifafi;c-2192308" wrote:"Shadowmaster4;c-2192294" wrote:"Kyno;c-2192293" wrote:"Shadowmaster4;c-2192290" wrote:"DaarthBrewer;c-2192289" wrote:"TVF;c-2192281" wrote:
Lol
Obviously the new guy. I mean, he keeps liking my posts.
Not new to the game, just to the forums, and I usually genuinely like your posts :D . And I should've specified by recently I mean like the last year's worth of updates, and no I don't have any expectations that any patterns like that will ever change. Just pointing out that they've had less and less regard for community input over the last year or so. The only thing they took any criticism for was SLKR needing buffed, and that was a niche instance that created a whole new slew of problems like raid balance and the idea of the whole "rock paper scissors" meta.
Not sure why people keep making this odd connection between SLKRs changes and the raid. He could solo the raid before that happened. I'm also not sure what that has to do with R-P-S meta.
Alright maybe I was misremembering the timing of his solo potential, but what it has to do with the RPS meta is it made it harder to balance the other GL's to beat him. He only loses to a very select few teams unless you gimmick him. So naturally the new GL's had to add some balance to the meta. And the idea of tuning new GL's around beating the old GL's and each other in this RPS style lead to very niche kits that have lots of holes and problems. There are literally active threads pleading that BOTH GL's be buffed, which is nothing new, but the fact that it's a recurring theme is notable.
if the GL's can all beat each other, what's the problem? that's rps. I see all of them at the top of arena, so...
There's a couple other huge threads about why that's not going as well as everyone had hoped. Theoretically if it was a fairly even match between all 4 GL's, it wouldn't be a problem.
everuone? fair?? idk what fair means in this context tbh.
RPS implies that everyone can beat someone *consistently* and that they have their own weaknesses. I never said fair, I said fairly even, which is what that concept is based on. If you have Rock, you beat Scissors, etc.
If Rock loses to two other Papers and can be beaten by Scissors as long as scissors has the right squad comp, that's not fairly even. Rock is unbalanced and needs a tweak IF that was the intention was to have a balance among the options. However if that was NOT the intention, then it needs to be stated so that people aren't misled into believing any choice of the Rock, Paper, or Scissors has an equal chance of being useful to the consumer. Especially when it could cost upwards of hundreds of dollars to choose Rock, only to find out he can only beat Scissors for a month before someone comes up with a nuke comp to end Rock's advantage.