Forum Discussion
9 years ago
"sneeekypants;899933" wrote:"Vertigo;899881" wrote:"sneeekypants;899864" wrote:
There are many ability descriptions which are ambiguous but there is absolutely nothing wrong with the label. Possible implies zero.
The game has hundreds of issues and bugs and this is what you would like developmental resources spent on?
But they already have most of the other rewards in there as 4-7, 15-25, 10-15, it just can't be that hard to write all the rewards like that when 3/4 of the rewards in that exact tier of the challenge are already written in such a form. It just can't be that hard to write it as 0-2, instead of "Oh yeah you might get 2 of these.... but once you run it a few times you'll realize you'll probably get none"
I misunderstood part of the OP from skimming it too fast. Mea culpa. I see the point but for every thing visible to the client there is a backlog of activities 100 fold. I wouldn't agree that this particular issue is impacting the player experience as the OP is trying to make out to be nor would adding a '0-' to the label restore respect from those they lost it from.
Thankfully, you don't speak for those who feel impacted. It's a simple change in print that would take no more than 5-10 min of their time. And, yes, simplicity and reality in advertising would go a long ways towards building stronger trust. This would just be a simple way towards that goal.
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