Ship Kit Concept: TIE Avenger Prototype
Unit Name: TIE Avenger Prototype
Crew Member(s): Cassian Andor (Undercover)
Affiliation: Dark Side, Attacker
Tags: Rebel
Legendary Event: One Year Later (Based on the season premiere of 'Andor Season 2')
Attacks and Abilities
Basic: Formidable Heavy Arsenal
Deal Physical damage to all enemies, then deal True damage to a random enemy. This attack deals additional damage equal to the combined Potency of all active Rebel allies. If the target enemy is Rebel, Undermine them for 1 turn, which can’t be dispelled or resisted.
Target Lock: This attack ignores Defence. If target enemy was already inflicted with Target Lock at the start of this attack, this attack will critically hit if able.
Special 1: I Need To Call Home (Cooldown: 10)
Deal Special damage to target enemy and a random other enemy, then inflict both enemies with Burning for 1 turn. Target other ally gains Guard until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. If that ally has Axis, Burning instead lasts for 2 turns and Guard lasts until the TIE Avenger Prototype takes 2 turns or is defeated. The TIE Avenger Prototype and target other ally gain Secret Intel for 3 turns.
Special 2: Harder Than It Looks (Cooldown: 5)
Dispel all debuffs on the TIE Avenger Prototype and target other ally. That ally gains +10% Defence and Tenacity (stacking) until the end of the TIE Avenger Prototype’s next turn or until the TIE Avenger Prototype is defeated. Then, the TIE Avenger Prototype gains Outmaneuver for 3 turns (can’t be copied, dispelled, or prevented).
Axis Bonus: The TIE Avenger Prototype also gains Secret Intel for 1 turn and recovers +30% Health and Protection. Target other ally instead gains +20% Defence and Tenacity (stacking) for each debuff dispelled, +20% Turn Meter for each ally with Axis present, and recovers Health and Protection equal to the Health and Protection recovered by the TIE Avenger Prototype. If they have Guard, this recovery is doubled for that ally.
Special 3: Retractable Emission-style Heavy Laser Cannon (Cooldown: 20)
Deal massive damage to the target enemy, which can’t be evaded. If the target enemy was an Imperial TIE Fighter, instantly defeat them. Undermine all enemies for 2 turns, which can’t be dispelled or resisted by Empire and Rebel enemies.
This ability starts on cooldown and can’t be used unless the TIE Avenger Prototype has Outmaneuver.
Axis Bonus: If an ally has Guard, deal another instance of massive damage to the target enemy.
Unique: Coming Home To Yourself (Crew Ability: Cassian Andor (Undercover))
Whenever the TIE Avenger Prototype uses an ability, inflict Target Lock on target enemy for 2 turns, which can’t be evaded or resisted by Empire and Rebel enemies. While enemies are inflicted with Burning they lose -12.5% Offence, doubled for Empire and Rebel enemies.
At the start of battle, if all allies are Rebels and there are no Jedi or Unaligned Force User allies:
- Gain the Axis status effect until the end of the battle, which can’t be copied.
- If there is an ally Fondor Haulcraft, gain Rebel Network until the first time the TIE Avenger Prototype is defeated, which can’t be copied, dispelled, or prevented.
- For each Rebel ally (including the Capital Ship), gain +20% Defence and Tenacity, and the TIE Avenger Prototype gains +15% Potency for each ally with Axis. Whenever an ally gains Guard, they also gain these bonuses until Guard expires.
- Whenever an ally gains Secret Intel, increase Upload progress by +4%.
- At the start of each encounter, gain Secret Intel for 2 turns
Reinforcement: All Part Of The Same Rebellion
Enter Battle: The TIE Avenger Prototype gains Dramatic Entrance for 1 turn, which can’t be copied, dispelled, or prevented. All Rebel units without Axis (including Reinforcements and summons) gain Useful Pawn for the rest of the encounter. Whenever a Rebel ally is summoned, they gain Useful Pawn for the rest of the encounter. All allies with Axis gain Secret Intel for 2 turns.
Allies with Useful Pawn do not recover Health or Protection from Rebel Network. Whenever a unit with Useful Pawn takes a turn, Steal 5% Critical Chance, Critical Damage, and Offence from them for the rest of the encounter (stacking, max 20% per unit) and if they were an ally, grant them 5% Critical Avoidance and Defence for the rest of the encounter (stacking, max 20% per ally).