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7 years ago
"Degs29;c-1558828" wrote:"Nikoms565;c-1558483" wrote:
Some players have spent months farming ships and gearing/modding pilots for them. Others have actually spent money on ships. Several of those ships were nerfed very strongly in the recent update. Reaper, TFP, and Millennium Falcon to name just a few.
They'd be poor game makers if they didn't rebalance OP ships. That is the nature of things. Frankly, I don't think they do enough of it with regards to toons, though at least there's a big enough variety on that side of things to offset it somewhat. On the ship side, the limited number makes it far more important.
I also don't believe it's more RNG now. I have no idea where that's coming from. From what I've seen, it places far more emphasis on strategy.
Though, because it places more emphasis on strategy and picking ships that are effective against your opponent, it makes it far more difficult to passively defend against attackers.
The way to "balance" is to bring weaker ships up to the level of the stronger - not nerf things that people have been spending time and resources on (especially when some people have spent real money obtaining the said item).
Secondly, more RNG dependent because with 3 ships instead of 5, your ability to mitigate bad RNG due to speed coin flips (if both are using TFP, for example) dodge, target lock (or not), critical hits, etc. is more limited. Therefore fewer ships increases the role of RNG in the final outcome.
Currently, there is very little diversity, so "picking ships strategically based on your opponent" isn't really a thing. And actually, I have held passively on defense far better than before the update. Barely falling out of the top 10 in 15+ hours. So I'm not sure what your basing that assumption on.
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