Forum Discussion
7 years ago
Now that we've seen the new ships, I think many new and old players are frustrated about the following things:
1. Time and duration - before the update, battles were really much quicker (end game players tend to win in 1-2min). Now you're burning through almost all reinforcements. Myself I take 3-4min on average.
2. RNG - the effects of RNG are worse than ever. Back when it was 5v5, there was enough opportunity to catchup back from bad rng rolls. We had options. Lost a ship right at the start? You can reinforce, or you could use Chimaera's heal to buff your attackers back and fight 4v5 for a turn. Now we don't. We're left with a 2v3 which then goes into a 2v4 and that's it. You don't have mitigating options, and even fewer chances for rng rolls once u lose a ship.
3. Biggs - he continues to be in the meta no matter what, in fact even better than before. With all the nerfs to attacker damage, it's near impossible to kill biggs once he taunts. Get a bad rng roll and he heals back up. Oh and do we actually see a new meta lineup? Nope. It's almost always biggs and 2 ties (previously biggs and 4 ties).
4. Growth - new players would have been building up the meta ships. Now most of them (other than biggs) have been nerfed to sub-par status. This is a huge slap in their face.
5. Endurance - is not really enduring. It's dying more than ever.
So, what can be done?
3v3 is a bad idea to begin with. It amplifies the RNG effect since you have less options to mitigate it. Either make it at least a 4v4, or give some other ships self taunt options. Alternatively, just make the first attack of TL ships a 100% proc.
Biggs has to either be nerfed or the nerfs on all other ships should be reversed. Let's be fair to the growing players too and not kill off their current inventory. It's way too difficult to take out biggs with just 3 starting ships and RNG biting at your herls. Dispel is also now almost a must unless you wish to have your opponent behind a biggs wall.
Reinforcements should be available on turn 1. in 3v3, once u lose a ship and are unable to reinforce u have effectively lost.
Having played since Dec'15, I really loved fleet battles and had always advocated for it since day1. Now I can't say any more - seems like a waste of time to me and I only do it because of fleet currency and zeta mats. Used to be able to climb easily but now I usually take 2-4 times as long to move maybe 4 spots, and that includes random losses in between because RNG makes it worse now. Now, it's probably the worst part of the game for me. Really hoping this will be addressed.
1. Time and duration - before the update, battles were really much quicker (end game players tend to win in 1-2min). Now you're burning through almost all reinforcements. Myself I take 3-4min on average.
2. RNG - the effects of RNG are worse than ever. Back when it was 5v5, there was enough opportunity to catchup back from bad rng rolls. We had options. Lost a ship right at the start? You can reinforce, or you could use Chimaera's heal to buff your attackers back and fight 4v5 for a turn. Now we don't. We're left with a 2v3 which then goes into a 2v4 and that's it. You don't have mitigating options, and even fewer chances for rng rolls once u lose a ship.
3. Biggs - he continues to be in the meta no matter what, in fact even better than before. With all the nerfs to attacker damage, it's near impossible to kill biggs once he taunts. Get a bad rng roll and he heals back up. Oh and do we actually see a new meta lineup? Nope. It's almost always biggs and 2 ties (previously biggs and 4 ties).
4. Growth - new players would have been building up the meta ships. Now most of them (other than biggs) have been nerfed to sub-par status. This is a huge slap in their face.
5. Endurance - is not really enduring. It's dying more than ever.
So, what can be done?
3v3 is a bad idea to begin with. It amplifies the RNG effect since you have less options to mitigate it. Either make it at least a 4v4, or give some other ships self taunt options. Alternatively, just make the first attack of TL ships a 100% proc.
Biggs has to either be nerfed or the nerfs on all other ships should be reversed. Let's be fair to the growing players too and not kill off their current inventory. It's way too difficult to take out biggs with just 3 starting ships and RNG biting at your herls. Dispel is also now almost a must unless you wish to have your opponent behind a biggs wall.
Reinforcements should be available on turn 1. in 3v3, once u lose a ship and are unable to reinforce u have effectively lost.
Having played since Dec'15, I really loved fleet battles and had always advocated for it since day1. Now I can't say any more - seems like a waste of time to me and I only do it because of fleet currency and zeta mats. Used to be able to climb easily but now I usually take 2-4 times as long to move maybe 4 spots, and that includes random losses in between because RNG makes it worse now. Now, it's probably the worst part of the game for me. Really hoping this will be addressed.
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