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8 years ago
"leef;c-1571639" wrote:"CG_Carrie;c-1571561" wrote:
On the whole ship fighting times have reduced by upwards of 10 seconds across all segments, there are significantly more people engaging in battles, and a number of other metrics we consider healthy.
nuff said
statistics > complaints - leef, 2016
data <> statistics. Caiaphas, 2018.
Saying that fight times have reduced by 10 seconds does not mean that there has been a statistically significant reduction in fight times. Take a large sample of fight times before and after the update. Take the differences. Calculate the mean and variance of the difference. Do the actual statistics. Given the variance in fight times that I experience, I can't possibly imagine that a mere 10 second reduction is actually a significant reduction. If the null hypothesis significance test can't reject the null hypothesis (that the fight times are the same), then the fight times are the same. You can't say that you have made a difference to fight times without testing the data to see if you have in fact made a difference to fight times.
Given the variance in fight times, 10 seconds can't be statistically significant. Therefore, the massive development effort FAILED to meet this development objective. But nice try.
Same goes for "significantly more people engaging in battles". Compare the proportion of fleet battles as a % of the active playerbase in the period after the release of Ships 2.0 to a similar period of the same length ... the last major Ships update: the proportion of fleet battles as a % of the active playerbase after the release of Ships 1.0. I'm willing to bet that the statistics would show that MORE people were engaged after the release of Ships 1.0, than after 2.0.
Anyone can compare participation at a peak to participation at a trough and say that there is an improvement, so you have to compare similar periods in time. I suspect that the proportion of fleet battles as a percentage of the active playerbase is not higher (and is actually lower) now than in the period after the release of Ships 1.0. Therefore, the massive development effort FAILED to meet this development objective. But again, nice try.
actual statistics > verbal fluff.
Prove me wrong, and show us the real statistics or the real data.
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