Forum Discussion
8 years ago
"xeynx;c-1572193" wrote:"Wycross;c-1572144" wrote:
If part of the goal is to have varied fleets, then the ability to change up a fleet must be facilitated.
From my perspective, the limiting factors to changing up my fleet is the need to farm, level, and gear an entirely new set of pilots.
To be fair, I had most every ship at 7 stars and level 85. The exceptions are Episode 7 Millenium Falcon, and Kylo Ren's Command Shuttle. They've been joined by Lando's Millenium Falcon.
But pilots are so much more difficult to level and gear. If you want to encourage us to try out new pilots, we will need more ways to gear them up than are available. Getting stuck for multiple weeks farming one salvage because drop rates are bad and the shard shop refuses to have it means that advancement toward that goal is glacial.
And, from where I sit, the solution shouldn't be to spend money/crystals. We have several stagnant shops. We have resource piling up that aren't useful for this goal. Give us a way to tap into those resources to get these new pilots geared. As it stands, I don't use anyone who wasn't in my fleet before simply because gearing is so difficult.
Do it better.
But, some of those pilots are only geared and used because they are pilots, not because they're useful. As long as the quantity of ships to level/skill up replaces the pilots it shouldn't be a revenue loss.
I believe that's what Wycross meant. A lot of the pilots have some limited utility elsewhere, but many of them are geared for no other purpose than for fleet, which just adds 3-5 toons to gear up on top of any other toons that need to be geared for other aspects of the game.
This then either puts players into a forced choice to concentrate on a SINGLE aspect of the game for weeks at a time until the toons associated are geared, or a vastly slower progression all around. Spends provide a shortcut, which is the intent, however I think CG has verged more into "pay to win" territory (which is EA's MO).
Then CG comes in and completely undercuts player time, effort, AND spends by doing things like 2.0, or outright nerfing. Sometimes both.
If spending time and money in the game only leads to temporary improvements, what motivation to players with limits on both have to spend either?
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