Forum Discussion
9 years ago
OP, you forgot to mention that stealth falls off a cliff.
If all characters get stealth, it's as if no one has stealth, which makes it less desirable/reliable.
My take would be to add BOTH these to Stealth:
Defensively: stealth should make characters resist one attack's crits and debuffs, but character would lose stealth.
Offensively: shooting stealthed should make your shot undodgeable, but character would lose stealth.
But I would settle with just one of these:
Defense: immune to crits.
Offense: attacks can't be dodged.
The thing is giving both to stealth would be OP, so it should have a 'but character loses stealth'. but if only one ofthese is added to stealth I'd be OK.
If all characters get stealth, it's as if no one has stealth, which makes it less desirable/reliable.
My take would be to add BOTH these to Stealth:
Defensively: stealth should make characters resist one attack's crits and debuffs, but character would lose stealth.
Offensively: shooting stealthed should make your shot undodgeable, but character would lose stealth.
But I would settle with just one of these:
Defense: immune to crits.
Offense: attacks can't be dodged.
The thing is giving both to stealth would be OP, so it should have a 'but character loses stealth'. but if only one ofthese is added to stealth I'd be OK.
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