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- Shaolin_Punk_669 years agoRetired HeroI understand they built timers and cool downs to limit progress so you don't have extreme difference in player levels and progression, HOWEVER, that seems less an issue the longer a game is out. Furthermore, the Challenges can't be refreshed and already have a limit based on the Daily reset, so I don't see a need for the 8-10 minute timer. On Arena, it still makes sense.
- @BentWookiee you need to look at this. You ask for feedback..take note when the majority speaks
- I will love to see these studies, and i asume these studies dont take into acount if and/ or how many ( more) customers will be angried by that timer.
- Shaolin_Punk_669 years agoRetired Hero
"wallismaster;451144" wrote:
BentWookiee you need to look at this. You ask for feedback..take note when the majority speaks
Well ummm... not sure 100 votes is a majority, maybe someone should make a thread about it instead of a petition'ish poll. - Total waste of time waiting for timers to reset...yea, you could be doing something else, like GW, but why waste time...it takes almost 30 mins to do a full GW run without stopping and full AI control so attacks go faster, but that's another feedback stream... Streamline gaming time to maximize gear and mat collection so I'm not wasting so much time waiting to play!
- I was going to create this post. But since it already exists and the problem is the same, I'll bump this one instead.
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