Forum Discussion
9 years ago
@Heisen Of course I have already read Narcabons post and do not agree with all of it.
Of course people in more competitive guilds can deserve to earn more, they put in more effort and coordinate better. In MMOs you don't get mad just because one guild can do heroic raids and get the best gear, the more you are able to do the better. If the person earning less because they are in a casual guild, that is because they are in a casual guild, their own choice, if they are willing to put so much more 'effort' in, then they should also join a guild of like-minded people who also want to put an equal amount of effort in, insetad of being in a casual guild that can not beat the higher content. if instead you just want to join a guild with laid back friends who don;t care much for being the best, that is perfectly fine, but in no way do you deserve the same level of rewards as a 'competitive' guild.
With your suggestion, it seems odd that someone who just started the game at lvl 1 can join a guild and suddenly gain hundreds of thousands of credits for not contributing much. The biggest issue with this is that you can then 'boost' other accounts by getting them rewards they should not be getting until they are lvl80. Everyone who participated getting equal chance of rewards is not all that bad, but it comes with its own problems.
In my opinion rewards given out on a 'damage done' basis, not a 'I did the most damage out of my guild' basis, may work better. You are no longer competing against your guildmates, and are rewarded based on your own personal achievements. This could disincentive some people from continuing to contribute once they reach a certain reward threshold which can be a problem for some guilds possibly (I say some, plenty of other people will still do as much as they can just to help the guild as a whole, or to defeat the raid quicker and reach higher tiers of raid), and how much damage done these rewards should be could be tricky to work out, but I think that kind of system would work better.
Of course people in more competitive guilds can deserve to earn more, they put in more effort and coordinate better. In MMOs you don't get mad just because one guild can do heroic raids and get the best gear, the more you are able to do the better. If the person earning less because they are in a casual guild, that is because they are in a casual guild, their own choice, if they are willing to put so much more 'effort' in, then they should also join a guild of like-minded people who also want to put an equal amount of effort in, insetad of being in a casual guild that can not beat the higher content. if instead you just want to join a guild with laid back friends who don;t care much for being the best, that is perfectly fine, but in no way do you deserve the same level of rewards as a 'competitive' guild.
With your suggestion, it seems odd that someone who just started the game at lvl 1 can join a guild and suddenly gain hundreds of thousands of credits for not contributing much. The biggest issue with this is that you can then 'boost' other accounts by getting them rewards they should not be getting until they are lvl80. Everyone who participated getting equal chance of rewards is not all that bad, but it comes with its own problems.
In my opinion rewards given out on a 'damage done' basis, not a 'I did the most damage out of my guild' basis, may work better. You are no longer competing against your guildmates, and are rewarded based on your own personal achievements. This could disincentive some people from continuing to contribute once they reach a certain reward threshold which can be a problem for some guilds possibly (I say some, plenty of other people will still do as much as they can just to help the guild as a whole, or to defeat the raid quicker and reach higher tiers of raid), and how much damage done these rewards should be could be tricky to work out, but I think that kind of system would work better.
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