5 years ago
Sith Healer
Soo I always get a little sad when a Sith Healer isn’t introduced. So here’s one came up with based on SWTOR while there’s nothing else to do thanks to Miss Rona!
Sith Sorcerer; Dark Side, Sith, Sith Empire, Healer
Lightning Blast (Basic): Deal special damage to target with a 60% chance to shock them for 2 turns. If target already has shock, stun them for 1 turn.
Unnatural Preservation (Special): Deal special damage to target and heal Sith Sorcerer 20% of damage dealt. Grant all other allies Health Steal Up for 2 turns. (Cooldown: 3)
Reanimation (Special): All allies have their current health percentages equalised, then deal 20% Max Health damage to all allies and revive all Sith or Sith Empire allies at 80% health. This ability cannot defeat allies. (Cooldown: 5)
Lifebinder (Unique): Sith Sorcerer has 20% potency and 30% max health. Whenever any enemy is inflicted with shock, Sith Sorcerer gains Foresight for 1 turn. If an enemy is inflicted with fear at the start of Sith Sorcerer’s turn, reduce all cooldowns by 1.
Sith Sorcerer; Dark Side, Sith, Sith Empire, Healer
Lightning Blast (Basic): Deal special damage to target with a 60% chance to shock them for 2 turns. If target already has shock, stun them for 1 turn.
Unnatural Preservation (Special): Deal special damage to target and heal Sith Sorcerer 20% of damage dealt. Grant all other allies Health Steal Up for 2 turns. (Cooldown: 3)
Reanimation (Special): All allies have their current health percentages equalised, then deal 20% Max Health damage to all allies and revive all Sith or Sith Empire allies at 80% health. This ability cannot defeat allies. (Cooldown: 5)
Lifebinder (Unique): Sith Sorcerer has 20% potency and 30% max health. Whenever any enemy is inflicted with shock, Sith Sorcerer gains Foresight for 1 turn. If an enemy is inflicted with fear at the start of Sith Sorcerer’s turn, reduce all cooldowns by 1.