Forum Discussion
7 years ago
My guild GP is about 45 Million. Progress wise, we are at about 20* in TB and we clear HAAT in a few hours (we have multiple people that can almost solo it).
We are a guild that is very supportive of starting players and this raid is especially punishing for guilds like ours that are all about community over pure performance.
We have done T5 in the past, but this took far too long, so we are condemned to do T4 now. This still takes us multiple days (although this is greatly increased by the massive demotivation in the guild, and thereby lower participation).
I personally use Rebels, Sith (under Nihilus), Ackbar lead/CLS, Night Sisters and Troopers as the 5 teams I use daily, although for some phases I modify this. I will get JTR next time she comes around at which point she will replace my weakest (Sith) team.
There is nothing about this raid that is motivating. Demotivation comes not only from the very weak rewards, the huge amount of time spent (both per day and in number of days) and the incredible discrepancy in rewards between lower tiers and heroic (while heroic raiders get full T12 pieces, we don't even get gear that is on par with a Heroic Rancor raid. Nothing of what we get helps us get anywhere, and only increases the difference between ourselves and people that are in bigger guilds).
What I dislike about the raid ? Well:
- Pigeonholed in what teams are used and even more in what teams are actually good. We are talking about one, sometimes two teams per phase that are actually useful
- Phase 1 mechanics feel like a chore and have a certain element of randomness. This makes it entirely unfun for all but hardcore players. HINT: Certain mechanics should be reserved for Heroic only !
- Phase 2 is good and very well designed
- Phase 3 is bothersome and unpleasant
- Phase 4 has some elements of all other phases.
- The raid is targeted specifically at big guilds that concentrate power and seems intentionally made to screw over anyone who is unwilling or unable to be in such a guild.
In general the raid is simply not made to be enjoyable, only to be hard for whales. In the design of the mechanics the designers clearly wanted to make an MMO-style raid that is very obviously unsuited for a mobile game. This is too demanding on the playtime of the players, and only good for people who are willing or able to spend hours a day in the app.
We are a guild that is very supportive of starting players and this raid is especially punishing for guilds like ours that are all about community over pure performance.
We have done T5 in the past, but this took far too long, so we are condemned to do T4 now. This still takes us multiple days (although this is greatly increased by the massive demotivation in the guild, and thereby lower participation).
I personally use Rebels, Sith (under Nihilus), Ackbar lead/CLS, Night Sisters and Troopers as the 5 teams I use daily, although for some phases I modify this. I will get JTR next time she comes around at which point she will replace my weakest (Sith) team.
There is nothing about this raid that is motivating. Demotivation comes not only from the very weak rewards, the huge amount of time spent (both per day and in number of days) and the incredible discrepancy in rewards between lower tiers and heroic (while heroic raiders get full T12 pieces, we don't even get gear that is on par with a Heroic Rancor raid. Nothing of what we get helps us get anywhere, and only increases the difference between ourselves and people that are in bigger guilds).
What I dislike about the raid ? Well:
- Pigeonholed in what teams are used and even more in what teams are actually good. We are talking about one, sometimes two teams per phase that are actually useful
- Phase 1 mechanics feel like a chore and have a certain element of randomness. This makes it entirely unfun for all but hardcore players. HINT: Certain mechanics should be reserved for Heroic only !
- Phase 2 is good and very well designed
- Phase 3 is bothersome and unpleasant
- Phase 4 has some elements of all other phases.
- The raid is targeted specifically at big guilds that concentrate power and seems intentionally made to screw over anyone who is unwilling or unable to be in such a guild.
In general the raid is simply not made to be enjoyable, only to be hard for whales. In the design of the mechanics the designers clearly wanted to make an MMO-style raid that is very obviously unsuited for a mobile game. This is too demanding on the playtime of the players, and only good for people who are willing or able to spend hours a day in the app.
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