Forum Discussion
7 years ago
Traya Destroyer of Guilds
133milgp guild running Heroic
This has been a very polarizing game element. Many guilds have lost long time members. This is mainly because the teams that actually work for the raid are so specific. Players who had several strong teams and deep rosters can't compete, because they are missing the 4 teams that actually work. While they may be able to do thier part. The specific requirements lend to a "why try." Sense of defeat.
RNG
This is the next issue I have a jtr squad capable of over 5mil+ damage in P1. It can take 3 hours of restarts to get above 2mil. 15 restarts just trying for my 70%+ potency jtr to land speed down on Nihilus. Then get lucky and pull off an expose on nihilus with burn. All of this so timing lines up correctly, and ID can go off before Nihilus takes a turn. Then you need to restart because UW landed on one of the droids. When all of that lines up expose doesn't land for 2 full turns and nihilus ends up 1 turn from drain force. He takes someones buffs then nearly kills half the team with an overpowered force drain.
His tenacity stacks why does he need to be impossible to land a debuff on before he is hit?
He is already dangerous enough with the random I might annihilate I might not. Why does he need to steal buffs? Lowering initial tenacity, and removing the ability to steal buffs would not increase my total final score, but it would make it so I could get that score without hours of frustration. Restarts would still be required timing nihilus's annihilates would still add the element of difficulty. Currently it feels more like P1 was made for a self loathing masochist. Another "why try" point.
Rewards
After all of this you can unlock Traya in 10 weeks to 7* in 23 this is with 7shards per raid average. Doan't count on a better average because P4 you will go from 1st to 14th when several people get millions from the damage bug. Give everyone max Traya shards until you fix this bug.
I do enjoy playing with P2 team comps. Looking for ways to squeak out another 100k dmg. For example the idea that freeing Thrawn up from X team lowers my dmg by 100k, but can increase another teams damage by 200k. Again the dmg bug is a bit of a shot to the gut here. "Why Try?"
133milgp guild running Heroic
This has been a very polarizing game element. Many guilds have lost long time members. This is mainly because the teams that actually work for the raid are so specific. Players who had several strong teams and deep rosters can't compete, because they are missing the 4 teams that actually work. While they may be able to do thier part. The specific requirements lend to a "why try." Sense of defeat.
RNG
This is the next issue I have a jtr squad capable of over 5mil+ damage in P1. It can take 3 hours of restarts to get above 2mil. 15 restarts just trying for my 70%+ potency jtr to land speed down on Nihilus. Then get lucky and pull off an expose on nihilus with burn. All of this so timing lines up correctly, and ID can go off before Nihilus takes a turn. Then you need to restart because UW landed on one of the droids. When all of that lines up expose doesn't land for 2 full turns and nihilus ends up 1 turn from drain force. He takes someones buffs then nearly kills half the team with an overpowered force drain.
His tenacity stacks why does he need to be impossible to land a debuff on before he is hit?
He is already dangerous enough with the random I might annihilate I might not. Why does he need to steal buffs? Lowering initial tenacity, and removing the ability to steal buffs would not increase my total final score, but it would make it so I could get that score without hours of frustration. Restarts would still be required timing nihilus's annihilates would still add the element of difficulty. Currently it feels more like P1 was made for a self loathing masochist. Another "why try" point.
Rewards
After all of this you can unlock Traya in 10 weeks to 7* in 23 this is with 7shards per raid average. Doan't count on a better average because P4 you will go from 1st to 14th when several people get millions from the damage bug. Give everyone max Traya shards until you fix this bug.
I do enjoy playing with P2 team comps. Looking for ways to squeak out another 100k dmg. For example the idea that freeing Thrawn up from X team lowers my dmg by 100k, but can increase another teams damage by 200k. Again the dmg bug is a bit of a shot to the gut here. "Why Try?"
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