Forum Discussion
7 years ago
Raid Feedback
As a side, I did prefer the flattened rewards we had briefly as a concept, though the reduction from the current system was massive (mostly on heroic). The upper end rewards of heroic in the current system were reduced by over 80% in the flattened system. The system itself was better, but the massive nuke on the payouts I think gave it a really bad spin. I know you were working on improving that, and I hope you can work it out and reintegrate it into the game. The Rancor and AAT especially could really benefit from flattened rewards as sunset / "legacy" content for older players.
- Played Tier 6 and Heroic
- 146M (currently, T6 was awhile back and lower GP)
- JTR, Phoenix, Sith, CLS/Han Solo, Nightsisters, assorted attacker teams.
- The T6 rewards were comparatively awful, and generally hard to justify the time investment with its massive HP pool. The extra RNG attack in the Heroic raid is incredibly frustrating and makes playing around the raid mechanics feel bad. The Heroic rewards / Traya were a motivation to continue, but also the drastically decreased time sink for heroic compared to T6.
- The mechanics of Sion and Traya are interesting and nicely thematic to KOTOR II. The Nihilus mechanics, especially in Heroic with the coin flip 3rd action, really dampen the enjoyment of the raid.
As a side, I did prefer the flattened rewards we had briefly as a concept, though the reduction from the current system was massive (mostly on heroic). The upper end rewards of heroic in the current system were reduced by over 80% in the flattened system. The system itself was better, but the massive nuke on the payouts I think gave it a really bad spin. I know you were working on improving that, and I hope you can work it out and reintegrate it into the game. The Rancor and AAT especially could really benefit from flattened rewards as sunset / "legacy" content for older players.
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