Forum Discussion
7 years ago
Honestly the biggest problem is that p2 is wayyyy to easy so way to many people hold off on phase 1, thus making it take forever. Its sad that if you don't get in on phase 2 you won't make it in the top 3. Which means you get terrible rewards. Its a either screw yourself and help the guild or screw the people helping the guild and help yourself.
I pulled in 6.5 million damage in last phase 1 with all 5 attempts, no resetting no jtr, just using comps I've found work well. Next day for the first time in months I was able to compete in p2. Did nearly 5 million damage with 1 team. This is on a t4 raid. I'm now ranked #1 for my guild. Usually I am ranked around 10th. The system that was created around this raid is a huge part of the problem. Either balance the phases out better, or add ways using the mechanics already in play to do more damage. Ie unbreakable will reflects damage(max health and protection of character hit).
P4 easy fix, traya takes .5% damage to her maximum health each time a unit is killed. Each time her health falls below 90% she shipons health from all active allies to restore her own. Stratgey, keep nilhus and sion alive so they continue to summon minions and then kill minions. Something like that.
Obviously these ideas need tweaked but it wouldn't hurt to make there some ways to do bonus damage in p1 and p4. Right now its just about staying alive as long as possible in those phases without any real strategy involved.
I pulled in 6.5 million damage in last phase 1 with all 5 attempts, no resetting no jtr, just using comps I've found work well. Next day for the first time in months I was able to compete in p2. Did nearly 5 million damage with 1 team. This is on a t4 raid. I'm now ranked #1 for my guild. Usually I am ranked around 10th. The system that was created around this raid is a huge part of the problem. Either balance the phases out better, or add ways using the mechanics already in play to do more damage. Ie unbreakable will reflects damage(max health and protection of character hit).
P4 easy fix, traya takes .5% damage to her maximum health each time a unit is killed. Each time her health falls below 90% she shipons health from all active allies to restore her own. Stratgey, keep nilhus and sion alive so they continue to summon minions and then kill minions. Something like that.
Obviously these ideas need tweaked but it wouldn't hurt to make there some ways to do bonus damage in p1 and p4. Right now its just about staying alive as long as possible in those phases without any real strategy involved.
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