Forum Discussion
7 years ago
"CapD;c-1551184" wrote:
The Sith Raid is so un-fun that it is honestly hard to imagine that feedback is even close to the balance of positive and negative implied by the "wide range" suggested in the question.
For reference on my perspective, even after making games professionally for many years, I'm just not the sort of player who will read forums, or develop spreadsheets, or watch videos of hardcore players to develop strategies for how to play a game. In my opinion, a game should provide clear feedback to the player for what works and does not work. A players strategic options should be limited sufficiently that consequences and benefits are legible (again, without spreadsheets and other research). A player should have options available at any time that allow them to overcome challenges. Unlike most of this game which is generally superbly balanced, the Sith Raid does none of these thing and seems designed to push players away from it.
First of all, it's so tedious, at least at Tier IV that my 103m GP guild plays, and takes so long to complete that it's ALWAYS running. Even if everything else was great, which is far from the case, the grind of playing every single day to make no perceivable progress is simply awful. As its always running, the event feels like a chore... And would even with dramatically better rewards. Rewards don't make something fun... They are just the bonus you get for competing a journey that itself is (presumably) fun. Incredibly, after one of the most tedious, repetitive experiences I can think of in a game I've spent a lot of time with (and I've played this game as much as any in my life), the rewards are so poor and out of alignment with effort that the grueling, frustrating and utterly uninteresting event ends with rewards so meaningless as to actually enhance the sense of pointlessness.
The majority of ppl in my guild don't want to bother to even auto the event, which speaks volumes to how it is both utterly unfun as well as lacking in meaningful reward.
Many people have given feedback on specific mechanics that I don't think it's necessary to go much further, but one thing that blows my mind is the unique addition of a mechanic to make a player invulnerable, such that they can survive the (infuriating repetitive) Nilalus instakill, yet almost immediately afterwards, all toons are hit with what appears to be unavoidable damage that kills these "protected" toons anyways! What!!?? It's like the raid goes out of its way to makes its mechanics both pointless, repetitive and infuriating! If this is somehow supposed to motivate the player to find a solution, in a battle where virtually none of our (hard earned) abilities have any effect, speaking for myself I can only say that it completely fails to do so.
In my opinion, raids are WAY cooler when the enemy is special... The Rancor... The tank (I suppose), Jabba on his ship maybe... Wampa (before it was inexplicably made a player character), an AT-AT, even holding off the thing in the trash compactor until you can get the door open... Special moments... Intended to be played infrequently such that they are special in both atmosphere, reward and time... And this Sith Raid seems to be intentionally designed to be the opposite of that.
Eloquently put. This game could be amazing, but for reasons unknown, it has become a gaming deadzone. Sometimes I wonder what the depth of gaming experience is that the developers have. Do they play RPGs, have they ever played any mmo's? it sounds crazy I suppose but being a game developer does not mean they are an avid gamer (developers in general). The previous Lead Producer stated a while back "It's supposed to be hard" (the game).He must have forgotten to include "..fun is irrelevant" because it is clear that is a matter of opinion. One the players do not share. Star Wars fans are known to be very vocal. It's sad knowing most of those that were fiercely loyal to CG and SWGOH, have moved on. Many were banned for voicing any opinion other than positive. It really seems like they want the game to end. Which is hopefully not the case. But nothing makes sense about this raid. I really, really wish the developers could explain thier view and reasons, but I won't hold my bresth.
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