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7 years ago
"Sacull_Kinslayer;c-1552372" wrote:
(already answered the main questions)
I'll add this. Currently we're about to finish another t4 raid. There are 5-7 of us who carry this raid. Currently people are so apathetic to it that 10 guildies haven't even bothered hitting the Sith Lords. Not even a 0. That is demoralizing. That is how monotonous and unrewarding this raid is. In 2 days 10 people don't even think the rewards are enough to tap a Sith Lord for a 0. Much less try.
CG you have got tons of feedback here. For once listen to the people and make this game fun again. Don't screw it up again.
I'm not sure if this point as quite been made clear enough. The cyclical nature of this raid is such that, as 1 single person in the guild becomes apathetic and stops, the raid then becomes 2% longer. When 20 people give up (that's us-btw) the raid is now 40% slower.
The truth is only 10 of us are really carrying this thing... other's are maybe hitting auto and popping a little damage... but only 10 out of 50 meaningfully hitting the raid means it's more 80% slower then whatever the devs may have tested.
Again - People checking out of the raid is breaking the parameters of the raid were likely tested for.. It's not even a guild event any more.
Rewards have to be fixed, no question, which will be the carrot. BUT ALSO, the general malaise that makes it simply BORING needs to be fixed, as well.... the stick has to be worked over.
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