Forum Discussion
7 years ago
"Captain_Apollo;c-1565153" wrote:
Option 1 likely breaks the game insofar as the devs have designed gear bottlenecks to set the pace of toon improvement (based on the fact that the devs realized that heroic tier rewards break their intended pace of end game gear progress);
This is already likely occurring anyway RE: higher GP players leaving lower tier guilds to join HSTR guilds. They've created not so much a bottleneck as they have a wall that only high GP players can surmount, which means they've rendered the lower tiers of STR irrelevant for anything other than guild currency farming until a player can hop to a heroic guild. Meanwhile, those already in HSTR guilds are accruing actual benefits that progress their toons exacerbating an already existing divide.
"Captain_Apollo;c-1565153" wrote:
option 2 requires the devs to acknowledge just how badly they screwed up scaling the difficulty of lower tiers.
This is what they need to do imo. The rewards would make sense if the bosses were scaled back to actually require the gear and shard level of the toons they SAY they do. Some tweaking of the rewards might be needed after that, but it would be MUCH more minor than tweaking the entire reward structure for each tier.
I don't know how they thought the difficulty level for the lower tiers were appropriate at the listed requirements initially, but they don't even really have to admit they screwed that up. It's apparent on its face.
"Captain_Apollo;c-1565153" wrote:
It seems the devs have a kobayashi maru on their hands with this raid.
Nah, everyone knows the raid is messed up. The only way to surely lose is to do nothing. Fixing rewards OR difficulty will be leaps and bounds above the current state of affairs, even if one is the preferred fix of the some players over others.
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