Forum Discussion
7 years ago
It's simple. If you're T6, you slog it out for days and get a kick in the groins as reward. If you do heroic, you work hard for 1-2 days and get useful full crafts and Traya shards.
The step from T6 to Heroic is "7* DT, a lot of Reys and a good deal of NS". That's no easy step to take. And while you wait for the event, you have (usually the ones contributing the most) people losing patience and moving to guilds already doing heroic, which means the step up gets infinitely long.
A clear and simple solution is available:
1. Increase the rewards on T6 and below. A lot. A factor of ten might not even be good enough. This might make it worth it for qualified people to stay with their progressing guild instead of feeling forced to move to a stronger one to keep up their progress.
If that's not possible for some weird reason, it needs to be less frustration in the raid:
2. Rework some of the horrible mechanics to make it possible to progress towards heroic in more ways than "wait for Rey". The main gripe is the tenacity mechanic. For instance, how about reworking tenacity up to "+X% per debuff suffered until end of encounter" instead of the semi-random block mechanic we have now? That would allow a lot more teams to be used with a bit of strategy and it would not affect the current teams relying on irresistible effects at all.
3. Make a mod management system. If you have a raid where you need to optimize your mods to be successful, you need to have a working system to do so. Otherwise, most players will play their suboptimal teams, as there really isn't much rewards anyway. It's also a matter of practising the teams you're building, you can't do that in a really meaningful way if you don't move mods, and you have no means to do so... so you're back to autoing a crap team, hoping someone else does the work for you before they move to a stronger guild
The step from T6 to Heroic is "7* DT, a lot of Reys and a good deal of NS". That's no easy step to take. And while you wait for the event, you have (usually the ones contributing the most) people losing patience and moving to guilds already doing heroic, which means the step up gets infinitely long.
A clear and simple solution is available:
1. Increase the rewards on T6 and below. A lot. A factor of ten might not even be good enough. This might make it worth it for qualified people to stay with their progressing guild instead of feeling forced to move to a stronger one to keep up their progress.
If that's not possible for some weird reason, it needs to be less frustration in the raid:
2. Rework some of the horrible mechanics to make it possible to progress towards heroic in more ways than "wait for Rey". The main gripe is the tenacity mechanic. For instance, how about reworking tenacity up to "+X% per debuff suffered until end of encounter" instead of the semi-random block mechanic we have now? That would allow a lot more teams to be used with a bit of strategy and it would not affect the current teams relying on irresistible effects at all.
3. Make a mod management system. If you have a raid where you need to optimize your mods to be successful, you need to have a working system to do so. Otherwise, most players will play their suboptimal teams, as there really isn't much rewards anyway. It's also a matter of practising the teams you're building, you can't do that in a really meaningful way if you don't move mods, and you have no means to do so... so you're back to autoing a crap team, hoping someone else does the work for you before they move to a stronger guild
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 7 hours agoCommunity Highlights
- CG_Meathead10 months ago
Capital Games Team