Forum Discussion
7 years ago
We are doing tier 6, my guild is 120+k GP. What I enjoy: I kinda like 2nd phase and enjoy the moment it is at last over. What I dislike: lazy game design, reward/time ratio and when it starting over again.
Phase 1. It is simply terrible. Extremely lazy design. Let’s get to theory. The game is goal and ways of reaching that goal (aka mechanics). SWGOH’s goal is to collect toons, rise and use them in special areas of game. They joy is in feeling of fulfillment. Mechanics is in casino-like energy spending and some battles based on these characters powers and abilities.
But STR is completely out of these aim and mechanics! It is DIFFERENT game.
1. The reward is not a toon (unless not heroic).
2. You can use extremely limited number of characters and they have sufficiently modified powers. Let’s be presice:
3. Nihilus (or why everyone hate it):
a) Protection regeneration with auto attack is eliminates every characters with two or more attack or long special. Also it is hard to remember which character just hit with what.
b) no debuff. Stacking tenacity removes every characters relying on debuffs.
c) no buffs. Buff still removes almost every character relying on buffs.
d) anihilation makes healer necessary. Same goes with protection ignoring strike.
I avoiding RNG question and difficulties with next ability prediction.
Etc. etc. you overdone it. STR is not SWGOH, it is another game which is not fit in. Why almost no one likes it (except for heroic tier players).
Phase 1. It is simply terrible. Extremely lazy design. Let’s get to theory. The game is goal and ways of reaching that goal (aka mechanics). SWGOH’s goal is to collect toons, rise and use them in special areas of game. They joy is in feeling of fulfillment. Mechanics is in casino-like energy spending and some battles based on these characters powers and abilities.
But STR is completely out of these aim and mechanics! It is DIFFERENT game.
1. The reward is not a toon (unless not heroic).
2. You can use extremely limited number of characters and they have sufficiently modified powers. Let’s be presice:
3. Nihilus (or why everyone hate it):
a) Protection regeneration with auto attack is eliminates every characters with two or more attack or long special. Also it is hard to remember which character just hit with what.
b) no debuff. Stacking tenacity removes every characters relying on debuffs.
c) no buffs. Buff still removes almost every character relying on buffs.
d) anihilation makes healer necessary. Same goes with protection ignoring strike.
I avoiding RNG question and difficulties with next ability prediction.
Etc. etc. you overdone it. STR is not SWGOH, it is another game which is not fit in. Why almost no one likes it (except for heroic tier players).
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