"CG_SBCrumb;d-169517" wrote:
- What tier or tiers did you play?
- What GP is your Guild that is attempting the raid?
- What teams you did you attempt the raid with?
- What part of the raid motivated or demotivated you to continue trying?
- What about the raid did you enjoy? What did you dislike about the raid?
My guild is 100 mil GP, currently doing tier 4 and thinking about trying tier 5.
My personal raid teams for my 5 attempts are typically:
- Rebels: CLS (3 zetas), zHan, R2 (2 zetas), Chirrut, Baze.
- Empire/Troopers: zThrawn, zVeers, Starck, Deathtrooper, Shoretrooper.
- Phoenix: Hera, Zeb, zEzra, zSabine, zKanan. (For phases without Nihilus only.)
- Nightsisters: Asajj (2 zetas), Talzin, Daka, Talia, Acolyte.
- Other Rebels: Wedge, Biggs, Leia, St Han, GK.(Also not used against Nihilus.)
Most are G11-12, except for G10 Leia. 7* on all except Talzin and Acolyte, who will be soon enough.
What motivates me to keep trying? Rewards - which at this point mostly means the desire to eventually get to heroic and get the actually good rewards and Traya - and the general desire to help my guild.
What demotivates me? Nihilus. Even with a team that does well against him (Nightsisters in P4), he's a pain, because not only do you need to execute your usual strategy well, you need to watch his cooldowns to avoid an annihilate, and sometimes you get stuck in catch-22 situations where it's all but unavoidable. (I.E. if my Shoretrooper does his basic this turn Nihilus will probably put defense down on him and have two debuffs to drain, letting him Annihilate, but if I use the Unbreakable Will he won't, and I've wasted the UW since Shoretrooper will take another turn before Nihilus.) Needing to restart several times against him almost every time we run the raid just because of finicky things like that is very annoying. It's also annoying how noticeable it is that the only phase my guild is stuck doing slowly is 1, specifically because only one team is truly good at it (you know which) and many of us don't have the key character for that.
What do I enjoy about it? ...well, it gave me an excuse to gear up my Phoenix squad beyond the G8 needed to get Thrawn, which as a player whose favorite faction is the rebels I kind of wanted anyway but hadn't had before. And there's some enjoyment to be had in seeing my damage amount go up as I've geared up teams for it.
What don't I enjoy about it? See the "demotivates" answer, for a lot of it. Throw on top of that the number of characters and teams that its mechanics render useless. Debuffs and TMR being so hard to land makes, for example, my Rogue One team - the one team I've geared up mostly just because I like it - worth even less for this raid than for the AAT, where it was never great but was at least usable. Same for Palpatine Empire, zFinn Resistance, etc. Doesn't matter if you have those kinds of characters fully maxed out and with god mods, they're just no good for the raid, because the bosses can't be debuffed at all except right after they take a turn unless the debuffs can't be resisted. Also, these lower-tier rewards that are basically lesser Rancor rewards. Harder raid than heroic Rancor by far, yet it feels like I'm getting maybe half of what I get out of that every time we finish. Admittedly, the reworked rewards were better in retrospect, although initially disappointing since everything came in single-digit quantities, which did not feel especially meaningful.
Also, speaking as a Guild officer, it has made recruiting when players leave (which has happened both for normal reasons and
because of the raid, and other hinted-at upcoming content, not appealing to some players) much harder. This is because my guild exists in the space in between Heroic Sith guilds, which most players with reasonably advanced rosters want to jump to if they're changing guilds, and low-end guilds that are fine with bringing in newer players. Perhaps that's unavoidable to an extent, but consider that this space is especially vast in this case, as guilds that can do Heroic Sith the very top-end, 120 mil+ types, whereas it only takes perhaps 40 mil for a guild to already be winning Heroic AAT (at least, that's about where my guild was when we first beat that). That's a huge gulf of power that I'm sure a great many guilds fall into.