"CG_SBCrumb;d-169517" wrote:
Hello Holotable Heroes,
We have received a wide range of feedback about the newest raid, The Sith Triumvirate and we would like to hear more about your experience. Please include the following information in addition to your feedback:
- What tier or tiers did you play?
- What GP is your Guild that is attempting the raid?
- What teams you did you attempt the raid with?
- What part of the raid motivated or demotivated you to continue trying?
- What about the raid did you enjoy? What did you dislike about the raid?
@CG_SBCrumb here is what you asked for. Best of luck to you in the position and welcome to the team. A tough initial task for you.
• What tier or tiers did you play?
o T6 upon release to unlock Heroic (two weeks to complete)
o Dropped down to T5 until 5/10/18 (last T5 completed took 3 days)
o Bumped up to T6 to check progress (Took 4.5 days to complete – one full day was spent with Nihilus in P4 due to guilds team compositions to DMG Nihilus)
• What GP is your Guild that is attempting the raid?
o 98 - 114 Million (From time of STR release until now)
• What teams you did you attempt the raid with?
o JTR (zJTR, R2-Z2, zBB-8, Visas, SRey)
o Troopers (Zeers, Starck, DT, Shore, Snow)
o Rebels (CLS, Biggs, Wedge, rHan, pLeia)
o PS (Hera, Zeb, Kanan, Sabine, Ezra)
o FO (zKRU, Kylo, FOTFP, FOSFTP, FOX)
o Dark Side (Zader, EzP, Zion, Thrawnz, Nihilus)
• What part of the raid motivated or demotivated you to continue trying?
- The only part that motivated me were my guild mates who always scored higher than me. I made it a point to myself to try and out score them (I’ve come close once to placing at the #1 spot, but score in top 3). This was to better myself as a player and to benefit my guild. If it weren’t for that I wouldn’t honestly care about this raid; not even to unlock Darth Traya.
- De-motivators - Let the list begin:
1. The fact that to make the raid difficult the bosses were given the ability to attack twice during a turn who either ignore protection (Nihilus) or crush you like a tank (Sion). Why do they get two, maybe three attacks, and I only get one, 2 or 3 if running Vader lead, which in turn renders useless because of Nihilus’ defense down and feeding him protection.
2. The horrendous so-called “rewards” you receive after completing the raid. I HIGHLY RECOMMEND you think twice about making a 40% rate which was discussed previously. A 100% drop rate for the current GXII pieces and a 50-60% chance for new pieces would be acceptable I think.
3. The constant re-starts and re-runs to get decent RNG to be able to post a somewhat decent score. I’m sorry I have a family and a job, I shouldn’t have to make a get out plan like I do with my stock investments of 3-5 runs and I’m done because of the amount of time required for this “raid.”
4. The fact that it made mandatory rules within our guild for specific team farming; minimum daily damage inputs, or receive a strike (by the way three strikes and you’re removed from the guild); and making this raid feel like I have yet another job.
• What about the raid did you enjoy? What did you dislike about the raid?
- Dislikes:
1. The RNG of Nihilus when he has no cooldowns and all his abilities are available to him.
2. The ridiculous stacking tenacity that puts Vaders DOTS or Sions Pain difficult to place on the boss to make effective.
3. The absolute stacking speed of Darth Traya to where she pommels your character and you’re asking yourself will I get a turn.
4. The fact that there are only specific teams which can power through a solid percentage of this raid (JTR in P1 and NS in P4). I’m not looking for 5 teams to do 10%+, but when you only have two teams that can do this and the rest is a whopping 1-3%; come on.
5. The length of time required to finish this raid. If not doing hSTR then make more daily teams available; especially due to my de-motivator #2 (horrendous so-called “rewards”).
6. The fact that solid MODS are required for each toon to increase effectiveness and yet they’re hard to farm (RNGesus again) and then your MOD energy is also tied to node farms (NOT FUN).
7. Nihilus always starting off at 100% protection. No other character in the raid has protection. I’d be ok with the protection regeneration if it weren’t for the 100% protection re-start he gets.
8. The fact that expose damage was cut by 50% simply because it cleared the raid faster and the health reduction of the bosses was not what you would call “in-line” with the expose nerf.
9. In-line with my de-motivator #4, but the amount of times spent offline in airplane mode, do you even see that data (I’m going to assume no). So you don’t even really have a “true” idea of the amount of time some people put into their runs. The only consensus you really would have is people talking about the number of runs they have to do (if they’re being honest if they even mention the number of runs in which they conduct).
10. The fact that in P3 if Traya’s Isolate is not on a CD of three you need to sacrifice a team just in order to try and maximize a JTR score (we don’t run Heroic, so we’re still able to use the JTR team comp here)
11. States he finds it boring since it’s repetitive and he has fully learned every mechanic it offers. He has more fun in HAAT because you can throw whatever you want at it and perform decently, while STR seems to be much more limited to the teams which can be utilized.
12. It is not enjoyable to play, it takes too long and is very, very repetitive. He does the raid and will continue to develop his team's, because he feels a responsibility to the guild and because it’s becoming fairly apparent that Traya will lead to an us and them situation more than the previous 2 raid characters; who while very, very good aren't absolutely necessary to be competitive.
13. Built his Gar Saxon team starting like a year ago and was excited that he could throw a deathmark on someone and have a pretty damn good chance of knocking them out or putting a solid dent in them and now to have it be worthless against Nihilus and only effective against Sion and Traya is incredibly frustrating. This member significantly struggled to even put up 1 million dmg between 5 squads in T6 and is nearly F2P with a small pack ($10) here or there.
14. The STR putting the icing on the cake for long time, high GP members to quit the game.
15. The fact that I vent on our guilds discord channel and have the thought of quitting this game due to all the dislikes and de-motivators that have been mentioned for this raid alone; you don’t even want to get me started on the RNGesus of this game!
- Likes:
1. The “idea” of using a heavy roster; however, it fails because of #2 and #4 in my dislikes.
2. P2 I like just because I don’t soothe and I just try to put out MAX DMG, but once we start hSTR this will change as there are no character refreshes and I will now have to spread my roster out.
3. The fact that KOTOR was brought into the game.
4. The fact that something which went against game mechanics (I.E. – stHan) was fixed. This IS NOT the same as my #8 dislike (expose nerf) as this was a functioning mechanic implemented by developers.
Hope this helps.
Very Respectfully,
Rangkor