"Smygelfh;c-1568307" wrote:
It's simple. If you're T6, you slog it out for days and get a kick in the groins as reward. If you do heroic, you work hard for 1-2 days and get useful full crafts and Traya shards.
The step from T6 to Heroic is "7* DT, a lot of Reys and a good deal of NS". That's no easy step to take. And while you wait for the event, you have (usually the ones contributing the most) people losing patience and moving to guilds already doing heroic, which means the step up gets infinitely long.
A clear and simple solution is available:
1. Increase the rewards on T6 and below. A lot. A factor of ten might not even be good enough. This might make it worth it for qualified people to stay with their progressing guild instead of feeling forced to move to a stronger one to keep up their progress.
If that's not possible for some weird reason, it needs to be less frustration in the raid:
The simple and only viable reward buff that makes lower tiers worth it is to offer only whole gear pieces for the most in demand gear for that level & buff the currency reward 2-3× (if we're expected to spend 3-5 days on it we should get rewards comperable to TB).
The thing is the devs already tries to nerf heroic tier gear payout when they realized it broke their intended gear 12 bottlenecks. They had to back down when guilds doing the heroic rebelled and said the vastly lower gear payout didn't make the raid worth doing. I think that says a lot about the flaws to the raid.
Essentially to make the rewards worth it the devs are realistically looking at having to erase the gear bottlenecks. Which I don't think would be a bad thing since credits, omegas, and zetas still impose limitations. But it would hurt their income from shipment gear sales.
Regardless they need to make a balance pass since the difficulty of lower tiers way exceeds what is reasonable to expect of the listed toon minimums (not the least of which is because you literally cannot have jtr if you only meet the minimum requirements). It's absurd that a tier 2 DN's basic & force drain abilities are a credible threat to my g11/g12 toons; the only thing that should be able to kill them at that tier is an OHK ability or enrage, all other attacks shouldn't put a dent in them.
Even after fixing obviously way overtuned bosses they only way, imo, they could keep the rewards as is IF they nerfed the raid so hard into the ground you could clear tier 1-6 faster than heroic rancor.