"Durango;889854" wrote:
First of all, thanks a lot for your work, it's great.
Second, I want to make sure I'm understanding this correctly:
The drop rate of a certain piece depends on the MINIMAL energy needed to farm it, but not the actual energy of the node ?
So if a piece can be found both in 8 energy node and 10 energy node, the drop rate will be the same for both node (and will be 28%) ? No use to sim the 10 energy node except to go easy on the sim tickets ? What about the Hard Nodes ? Is there's a drop rate difference ? A 8 energy node compared to a 16 energy Hard Mode node, for instance ?
Devs have confirmed a few times there is no difference in the drop rate between nodes that have different energy costs for the same gear.
I'm actually tracking the drops on a couple nodes that have a couple pieces that I need however given the above and logically, the rates shouldn't change. Every node has multiple pieces that can drop regardless of whether they are needed or junk. That junk does have drop rates associated with it that most likely follows the same model and for complexity reasons, I would imagine they don't increase the drop rate for unneeded gear even though it seems like it.
Also if you look at nodes like some 9x hard nodes which don't have any shard drops, they drop double 10 energy gear.
The great thing...is when they add a shard to those which makes it an exceptional deal like the infamous 9B-Light hard, so there are 3 useful drops off the one node. "not useful" as in I have 1,000 of them so I don't care what the drop rate is or how cheap it is in the store I will never farm or buy them for the next 100 years.
Edit: typo