"Neo2551;889887" wrote:
Fantastic work.
However, as a statistician, I would like to underline some of my doubts: in an interview, devs asserted that the drop rates are dependent on each items, so cuffs could get a different drop rate than guns.
Moreover, there are nodes that have combined gear (LS-9F, DS 9B and 9F) making these good for farming and decreasing their theoretical crystal cost.
Additionally, I am pretty sure that the new G11 drop less than cuffs and guns. That is why they are overpriced in fleet shop.
Finally, how do you embed the 750 crystal cost of the new G11 gear? I find them really cheap in the shipments and really overpriced (energy cost and fleet currency cost) anywhere else.
But great work otherwise!
Thank you for your feedback, I'll address your points in order. I'm not a stat guy but worked with a lot of numbers as a c coder doing nav systems then market data/quant programming. I'm a pencil pusher now though.
-I'd like a link to where they say they are different, on Reddit dev's acknowledged that the rates are set individually "by hand" so there could be discrepancies due to human error. What that means is there is no global function or variable which sets them, which is a poor way to do it but maybe there was a reason at the time of implementation. It was ambiguous on whether it meant per item or per node. I think with both this statement and the one you provided, neither wording implies that in fact cuffs are different than guns.
-Technically all nodes have multiple gear drops and all those gear have drops which I would assume fit the same model. Since the drop rates are "hard coded", it's highly unlikely a quant tweaks the numbers either programmatically dynamically or through say a config file on their server. Farming is the cheapest route for all gear, if you get multiple gear you need from the same node, it just makes it more of a value than it was before. You could argue furnaces but you can't actually farm the furnace salvage from any node. I farm some of those nodes you mentioned specifically because some have multiple pieces that are often needed. 9B-Light is another rock star node.
-I'm tracking the G11 gear but the sample size is way too small to deduce anything useful from it. The last statement is why it wouldn't make any sense set the drop way way below 20%, they are so cheap in the PvE store compared to cuffs and guns already, they are almost half price. Unless the drop rate is 30%+ there would be zero point in farming any of them unless you are farming a multiple drop node.