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a3ddf5adffef79b2's avatar
3 months ago

So tired of CG’s despicable tactics

This entire update is trash but let’s face it, what do we expect from CG?  They can’t or won’t test anything, they invest next to no time in anything beyond an initial idea and they can’t put out an update without bugs.  That’s all old news.  What’s with the Coliseum and 1 damage hits?  With a level 25 STL I should hit for more than 1 damage.  I’m sure there will be some idiot rushing in to talk about percentages…this is not 1% hits it’s ONE DAMAGE.  That’s not even on a high tier it’s only tier 2 which I can’t pass because once I hit 89% almost every hit does a single point of damage.  I posted before about incompetence or malice, this would be some really odd incompetence so I’m pretty much forced to assume it’s malicious.  I just lost another 2 guildmates this past week because the game sucks, that brings us to 7 or 8.  Do you guys get fired if the game shuts down or you don’t care because you’ll just be sent to work on something else?

3 Replies

  • RubellNum's avatar
    RubellNum
    New Adventurer
    3 months ago

    I have absolutely zero expectations from CG, they couldn’t care less about player feedback. To CG, players are nothing more than walking wallets, and that’s the only kind of 'feedback' they’re interested in

    Out of sheer professionalism and self-respect, the dev team behind SWGOH should’ve been fired by now. I’ve never seen a development team treat their own product with such blatant neglect and disregard

  • Whilst I do not find it very satisfying it’s fairly obvious why you get to a point of 1 damage. You are hard capped until you level up. There is a clear design where you keep getting capped as materials are controlling your progress. If you happen to survive to the 1 damage you will take a round or two of turns without meaningfully increasing score for rewards until the boss kills you. This does not seem to be a bug to me. When they tweaked it, it just shifted it up to a tier or 2 higher with the same eventual outcome. Every time I have levelled with purchasing material (5-6 times to experiment), I hit a new hard cap. FTP is still stuck at the 2nd cap since the update. But I have purchased several packs to bump levels and it feels the same just a bit further up the tier. This seems to control progress where your outcome is largely level dependant, so if you level up a few levels you may get an extra 30% damage but you will keep hitting the same cap until you level again. It does mean its low effort, may as well stick it on auto for the five battles and the most favourable RNG will give you the highest score. By now it’s obvious there is no strategy other than purchasing levels.

  • Entire update is trash, they were going to push through Relic Delta no matter how many people gave backlash (and it was nearly universally disliked). On top of that, Coliseum, which is not a real gamemode, replaced Galactic Challenges which AT LEAST gave you the ability to test your squads against powerful teams and screw around for hours. Coliseum has NOTHING to do. 

    It is laughable to imagine how this update was playtested. This is our "Anniversary". 

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