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Whilst I do not find it very satisfying it’s fairly obvious why you get to a point of 1 damage. You are hard capped until you level up. There is a clear design where you keep getting capped as materials are controlling your progress. If you happen to survive to the 1 damage you will take a round or two of turns without meaningfully increasing score for rewards until the boss kills you. This does not seem to be a bug to me. When they tweaked it, it just shifted it up to a tier or 2 higher with the same eventual outcome. Every time I have levelled with purchasing material (5-6 times to experiment), I hit a new hard cap. FTP is still stuck at the 2nd cap since the update. But I have purchased several packs to bump levels and it feels the same just a bit further up the tier. This seems to control progress where your outcome is largely level dependant, so if you level up a few levels you may get an extra 30% damage but you will keep hitting the same cap until you level again. It does mean its low effort, may as well stick it on auto for the five battles and the most favourable RNG will give you the highest score. By now it’s obvious there is no strategy other than purchasing levels.
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Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 3 hours agoCommunity Highlights
- CG_Meathead7 months ago
Capital Games Team