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2 years ago
"Drathuk916;c-2447267" wrote:"nfidel2k;c-2447264" wrote:"Drathuk916;c-2447259" wrote:
I’m happy things are changing but like many holding my breath on the results. The one thing I wish I knew is why there is a need for a squish. Gac already has seasons, so just set each league at 20 percent and each division at 10/25/30/25/10 levels and run the season. Rinse repeat and rinse. I’m sure there are reasons why this doesn’t work but I can’t see them.
Because skill ratings don't reset. So, at either end of the global ladder, you have accounts that can accumulate (or lose) skill points to an eventuality where they can lose constantly and not change position, or win constantly and not move up. Squish is supposed to keep the ratings within a competitive range.
You’ve explained a reason for an adjustment to the skill rating not a reason for hard level entry points to the various leagues and divisions. It’s also a flawed argument imo. No matter the amount of points they take away from Aesop, they’ll remain in the top 5 as long as they want.
The squish doesn’t make it easier for me to get to the mountain top. It just makes it look not as steep.
I agree that getting rid of the skill rating cutoffs for each division would be a simpler solution to the population problem. There must be a reason for why they want to keep them. But at least the communication now confirms that squish is managing the population.
As for the original intent, what I described is really only an issue for those extreme edges. You're right in that squish doesn't do anything for the rest of us really, but it's still a problem with the system that needs to be addressed to prevent problems down the road. It may even create problems with the matchmaking algorithm if it isn't addressed. It's necessary, even if it doesn't benefit you or I directly.
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